4946 cards found
Zacama, Primal Calamity

Zacama, Primal Calamity {6}{R}{G}{W}

Legendary Creature - Elder Dinosaur
Vigilance, reach, trample
When Zacama, Primal Calamity enters, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
9/9
Related card: Scalespeaker Shepherd
Zaffai, Thunder Conductor

Zaffai, Thunder Conductor {2}{U}{R}

Legendary Creature - Human Shaman
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.
1/4
Zagoth Mamba

Zagoth Mamba {B}

Creature - Nightmare Snake
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
"It's just a snake. A many-eyed snake with venom that turns your blood to smoke, but still, just a snake."
—Kinnan, bonder prodigy
1/1
  • Ikoria: Lair of Behemoths
Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp {4}{U}{U}

Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
5/6
Zameck Guildmage

Zameck Guildmage {G}{U}

Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Zamriel, Seraph of Steel

Zamriel, Seraph of Steel {2}{W}{W}

Legendary Creature - Angel
Flying
During your turn, equipped creatures you control have indestructible.
Armored in courage and armed with searing light, her legion stands unflinching against the forces of darkness.
3/4
  • Game Night: Free-for-All
Zanam Djinn

Zanam Djinn {5}{U}

Creature - Djinn
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
5/6
  • Invasion
Zask, Skittering Swarmlord

Zask, Skittering Swarmlord {3}{G}{G}

Legendary Creature - Insect
You may play lands and cast Insect spells from your graveyard.
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards.
{1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn.
5/5
  • Jumpstart 2022
Zealots en-Dal

Zealots en-Dal {3}{W}

Creature - Human Soldier
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
"Great chains shall free our warriors."
—Oracle en-Vec
2/4
  • Exodus
Zealous Guardian

Zealous Guardian {W/U}

Creature - Kithkin Soldier
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.
1/1
  • Shadowmoor
Zedruu the Greathearted

Zedruu the Greathearted {1}{U}{R}{W}

Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
{U}{R}{W}: Target opponent gains control of target permanent you control.
2/4
Zegana, Utopian Speaker

Zegana, Utopian Speaker {2}{G}{U}

Legendary Creature - Merfolk Wizard
When Zegana, Utopian Speaker enters, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4.
Each creature you control with a +1/+1 counter on it has trample.
4/4
Zellix, Sanity Flayer

Zellix, Sanity Flayer {2}{U}

Legendary Creature - Horror
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
{1}, {T}: Target player mills three cards.
Choose a Background
2/3
  • Commander Legends: Battle for Baldur's Gate 619 652
Zendikar Incarnate

Zendikar Incarnate {2}{R}{G}

Creature - Elemental
Zendikar Incarnate's power is equal to the number of lands you control.
"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists."
—Numa, Joraga chieftain
*/4
Zephyr Gull

Zephyr Gull {U}

Creature - Bird
Flying
1/1
Zephyr Singer

Zephyr Singer {2}{U}{U}

Creature - Siren Pirate
Convoke
Flying, vigilance
When Zephyr Singer enters, put a flying counter on each creature that convoked it.
3/4
  • March of the Machine Promos 86p 86s
  • March of the Machine 86 355
Zephyr Spirit

Zephyr Spirit {5}{U}

Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.
A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.
0/6
  • Ravnica: City of Guilds
Zephyr Sprite

Zephyr Sprite {U}

Creature - Faerie
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
1/1
  • Magic 2010
Zeriam, Golden Wind

Zeriam, Golden Wind {3}{W}

Legendary Creature - Griffin
Flying
Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
"For their courage, the griffins were granted domain over all the desert skies."
—Afari, Tales
3/4
  • Dominaria United Commander 5 81
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
Zethi, Arcane Blademaster

Zethi, Arcane Blademaster {1}{W}{U}

Legendary Creature - Human Soldier
Multikicker {W/U}
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
3/3
Zhalfirin Lancer

Zhalfirin Lancer {2}{W}

Creature - Human Knight
Whenever another Knight you control enters, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
The Phyrexians armored themselves against blades, fire, and every conjuration they could think of. She brought a war rhino.
3/3
  • March of the Machine
Zhur-Taa Ancient

Zhur-Taa Ancient {3}{R}{G}

Creature - Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.
7/5
  • Dragon's Maze
Zhur-Taa Goblin

Zhur-Taa Goblin {R}{G}

Creature - Goblin Berserker
Riot
Among the Zhur-Taa Clan, goblins are the first to enter battlefury. When the battle is over, the survivors are still frothing at the mouth, looking for someone to hit.
2/2
  • Ravnica Allegiance
Ziatora's Envoy

Ziatora's Envoy {1}{B}{R}{G}

Creature - Lizard Warrior
Trample
Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.
Blitz {2}{B}{R}{G}
5/4