5180 cards found
Villainous Ogre

Villainous Ogre {2}{B}

Creature - Ogre Warrior
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
"The war saw the ogres emerge from their caves, reeking of blood, with the power of oni in their veins."
—Observations of the Kami War
3/2
  • Champions of Kamigawa
Vindictive Mob

Vindictive Mob {4}{B}{B}

Creature - Human Berserker
When Vindictive Mob enters the battlefield, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
Many minds, a single madness.
5/5
  • Ravnica: City of Guilds
Vine Dryad

Vine Dryad {3}{G}

Creature - Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk
1/3
  • Mercadian Masques
Vine Kami

Vine Kami {6}{G}

Creature - Spirit
Menace
Soulshift 6
4/4
  • Champions of Kamigawa
Vintara Elephant

Vintara Elephant {4}{G}

Creature - Elephant
Trample
{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Trained with the aid of rhystic magic, they become uneasy in its absence.
4/3
  • Prophecy
Viridian Acolyte

Viridian Acolyte {G}

Creature - Elf Shaman
{1}, {T}: Add one mana of any color.
"We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."
1/1
  • Darksteel
Viridian Joiner

Viridian Joiner {2}{G}

Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
1/2
  • Mirrodin
Viridian Lorebearers

Viridian Lorebearers {3}{G}

Creature - Elf Shaman
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now.
3/3
  • Fifth Dawn
Viridian Scout

Viridian Scout {3}{G}

Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
They know a hoverguard's only blind spot is directly above it.
1/2
  • Fifth Dawn
Viridian Zealot Avatar

Viridian Zealot Avatar

Vanguard
{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, put it into your hand, then shuffle.
Hand size bonus: +0
Life bonus: +2
  • Magic Online Avatars
Virtuous Charge

Virtuous Charge {2}{W}

Sorcery
Creatures you control get +1/+1 until end of turn.
"The empire belongs to no one man but to all in the empire. He who has virtue shall possess it."
  • Portal Three Kingdoms
Viscerid Deepwalker

Viscerid Deepwalker {4}{U}

Creature - Homarid Warrior
{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4—{U}
2/3
  • Time Spiral
Viscid Lemures

Viscid Lemures {4}{B}

Creature - Spirit
{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
"Lemurs? Is that all? Finally, something harmless . . ."
—Norin the Wary
4/3
  • Time Spiral
Vision Charm

Vision Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out.
  • Visions
Visions

Visions {W}

Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
"Visions of glory, spare my aching sight,
Ye unborn ages, crowd not on my soul!"
—Thomas Gray, "The Bard"
Vital Surge

Vital Surge {1}{G}

Instant - Arcane
You gain 3 life.
Splice onto Arcane {1}{G}
  • Betrayers of Kamigawa
Vitality Charm

Vitality Charm {G}

Instant
Choose one —
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.
  • Onslaught
Vitalize

Vitalize {G}

Instant
Untap all creatures you control.
"After waking to the magic of Llanowar, no dreams can compare."
—Mirri of the Weatherlight
Vitalizing Cascade

Vitalizing Cascade {X}{G}{W}

Instant
You gain X plus 3 life.
"Water is like breathing—necessary for life."
—Asmira, Holy Avenger
  • Mirage
Vitalizing Wind

Vitalizing Wind {8}{G}

Instant
Creatures you control get +7/+7 until end of turn.
"The fifth wind of ascension is Exalter, fulfilling Keld's destiny."
—Keld Triumphant
  • Prophecy
Vitaspore Thallid

Vitaspore Thallid {1}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gains haste until end of turn.
1/1
  • Planar Chaos
Vivify

Vivify {2}{G}

Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
Near the Krosan border, farmers keep watch over their fields lest the sod get up and wander away.
  • Odyssey
Vizzerdrix

Vizzerdrix {6}{U}

Creature - Rabbit Beast
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
6/6
Vodalian Hypnotist

Vodalian Hypnotist {1}{U}

Creature - Merfolk Wizard
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
"Deceit is the heart of war."
1/1
  • Invasion
Vodalian Knights

Vodalian Knights {1}{U}{U}

Creature - Merfolk Knight
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Fear the Knight leaping from the water into the air, weapon ready.
2/2