6978 cards found
Rhonas the Indomitable

Rhonas the Indomitable {2}{G}

Legendary Creature - God
Deathtouch, indestructible
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5/5
Rhonas's Monument

Rhonas's Monument {3}

Legendary Artifact
Green creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
"The worthy shall hone a strong body to endure the boundless energies of the afterlife."
—Monument inscription
Rhox War Monk

Rhox War Monk {G}{W}{U}

Creature - Rhino Monk
Lifelink
Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.
3/4
Rhuk, Hexgold Nabber

Rhuk, Hexgold Nabber {2}{R}

Legendary Creature - Goblin Rebel
Trample, haste
Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
Never get between a goblin and the closest shiny object.
2/2
  • Phyrexia: All Will Be One 407 412
Rhys the Exiled

Rhys the Exiled {2}{G}

Legendary Creature - Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
3/2
Rhystic Deluge

Rhystic Deluge {2}{U}

Enchantment
{U}: Tap target creature unless its controller pays {1}.
"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
—Alexi, zephyr mage
  • Prophecy
Rhystic Lightning

Rhystic Lightning {2}{R}

Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
  • Prophecy
Rhystic Study

Rhystic Study {2}{U}

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
"Despite her father's warnings, Valtry's fascination with the surface only grew. She collected things that fell to the bottom, daydreaming of life on land."
—The Merfolk Who Walked
Rhystic Tutor

Rhystic Tutor {2}{B}

Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
Any lock can be undone, any secret revealed.
  • Prophecy
Rhythm of the Wild

Rhythm of the Wild {1}{R}{G}

Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot.
Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.
Rib Cage Spider

Rib Cage Spider {2}{G}

Creature - Spider
Reach
Everything it sees it considers food—and with that many eyes, it's not liable to miss much.
1/4
  • Prophecy
Ribbon Snake

Ribbon Snake {1}{U}{U}

Creature - Snake
Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
All snakes slither. Only this one soars.
2/3
  • Prophecy
Richlau, Headmaster

Richlau, Headmaster {1}{W}{U}

Legendary Creature - Human Advisor
At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.
2/4
  • Alchemy: The Brothers' War
Riddlekeeper

Riddlekeeper {2}{U}

Creature - Homunculus
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
Fools surrender their sanity to his riddles. Even greater fools try to solve them.
1/4
Rider in Need

Rider in Need {2}{W}

Sorcery - Adventure
Create a 2/2 white Knight creature token with vigilance.
Card has other part: Lonesome Unicorn
Ridgeline Rager

Ridgeline Rager {2}{R}

Creature - Beast
{R}: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places looking for victims.
1/2
Riding Red Hare

Riding Red Hare {2}{W}

Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn.
One of the greatest steeds in the empire, Red Hare could travel a thousand li a day and climb hills as if running on flat ground.
  • Portal Three Kingdoms
Riding the Dilu Horse

Riding the Dilu Horse {2}{G}

Sorcery
Target creature gets +2/+2 and gains horsemanship.
"All men have their appointed time; that's something no horse can change."
—Liu Bei, after being told that the Dilu brings its master ill fortune
Rielle, the Everwise

Rielle, the Everwise {1}{U}{R}

Legendary Creature - Human Wizard
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
"Being all-knowing is a matter of remembering which things it is crucial to forget."
0/3
Rift Bolt

Rift Bolt {2}{R}

Sorcery
Rift Bolt deals 3 damage to any target.
Suspend 1—{R}
Rift Sower

Rift Sower {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Suspend 2—{G}
1/3
  • Modern Horizons 2
Riftmarked Knight

Riftmarked Knight {1}{W}{W}

Creature - Human Rebel Knight
Protection from black; flanking
Suspend 3—{1}{W}{W}
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
2/2
Righteous Charge

Righteous Charge {1}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
"In the name of peace, moderation, and decency—wipe them all out!"
Righteous Indignation

Righteous Indignation {2}{W}

Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."
  • Mercadian Masques
Righteous Valkyrie

Righteous Valkyrie {2}{W}

Creature - Angel Cleric
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Related card: Celestial Vault