5180 cards found
Venarian Glimmer

Venarian Glimmer {X}{U}

Instant
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
Dream of nothing, and wake to a dream come true.
  • Planar Chaos
Venarian Gold

Venarian Gold {X}{U}{U}

Enchantment - Aura
Enchant creature
When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
  • Legends
Venerable Kumo

Venerable Kumo {4}{G}

Creature - Spirit
Reach
Soulshift 4
2/3
  • Champions of Kamigawa
Vengeance

Vengeance {3}{W}

Sorcery
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Vengeful Dreams

Vengeful Dreams {W}{W}

Instant
As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
Teroh dreams of his enemies' doom.
Venom

Venom {1}{G}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."
—Maeveen O'Donagh,
Memoirs of a Soldier
Venomous Breath

Venomous Breath {3}{G}

Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
The dryads need neither size nor strength to defeat their enemies in battle.
Venomous Dragonfly

Venomous Dragonfly {3}{G}

Creature - Insect
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
A pretty little death is still death.
1/1
  • Mercadian Masques
Venomous Fangs

Venomous Fangs {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, destroy the other creature.
All the pain of the shattered forest contained in a single drop.
  • Urza's Saga
Venomous Vines

Venomous Vines {2}{G}{G}

Sorcery
Destroy target enchanted permanent.
"True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath."
—Seton, centaur druid
  • Judgment
Venomspout Brackus

Venomspout Brackus {6}{G}

Creature - Beast
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G}
5/5
  • Onslaught
Venser's Diffusion

Venser's Diffusion {2}{U}

Instant
Return target nonland permanent or suspended card to its owner's hand.
"Each reality is but the dream of another, and each sleeper a god unknowing."
  • Future Sight
Venser's Sliver

Venser's Sliver {5}

Artifact Creature - Sliver
Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running with the brood and becoming a predator itself. This one, he thought, would be accepted into the hive but still obey his commands.
3/3
  • Time Spiral
Ventifact Bottle

Ventifact Bottle {3}

Artifact
{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
  • Mirage
Verdant Field

Verdant Field {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
Jolrael tends the land so that the land will tend the beasts.
  • Prophecy
Verdant Succession

Verdant Succession {4}{G}

Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
  • Odyssey
Vermiculos

Vermiculos {4}{B}

Creature - Horror
Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.
1/1
  • Mirrodin
Vertigo

Vertigo {R}

Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
"I saw the wizard gesturing, but I didn't guess his plan until my aesthir cried out and went into a dive."
—Arna Kennerüd, skyknight
Vesper Ghoul

Vesper Ghoul {2}{B}

Creature - Zombie Druid
{T}, Pay 1 life: Add one mana of any color.
"Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead."
—Bougrat, druid of the Cult of Yore
1/1
  • Dissension
Veteran Brawlers

Veteran Brawlers {1}{R}

Creature - Human Soldier
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Death awaits them on both fronts.
4/4
  • Prophecy
Veteran Cavalier

Veteran Cavalier {W}{W}

Creature - Human Knight
Vigilance
Spirit is the sword and experience the sharpening stone.
—Arabian proverb
2/2
Veteran's Voice

Veteran's Voice {R}

Enchantment - Aura
Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
"Good soldiers rely first upon their training, then upon their instincts."
—King Darien of Kjeldor
  • Alliances 84a 84b
Vex

Vex {2}{U}

Instant
Counter target spell. That spell's controller may draw a card.
"The druids would be better off if they spent more time in the lab and less time watching trees grow."
—Pontifex, elder researcher
  • Darksteel
Vexing Arcanix

Vexing Arcanix {4}

Artifact
{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
Vexing Beetle

Vexing Beetle {4}{G}

Creature - Insect
This spell can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
As the Mirari's mutating effects grew out of control, centaurs and druids fled—but insects swarmed closer.
3/3
  • Legions