4946 cards found
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
2/2
White Orchid Phantom

White Orchid Phantom {W}{W}

Creature - Spirit Knight
Flying, first strike
When White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
His oath required no service beyond death, but his honor demanded it.
2/2
White Plume Adventurer

White Plume Adventurer {2}{W}

Creature - Orc Cleric
When White Plume Adventurer enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 49 558
Whitemane Lion

Whitemane Lion {1}{W}

Creature - Cat
Flash
When Whitemane Lion enters, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
Wick, the Whorled Mind

Wick, the Whorled Mind {3}{B}

Legendary Creature - Rat Warlock
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
2/4
Wicked Akuba

Wicked Akuba {B}{B}

Creature - Spirit
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
The sound of children weeping is a song that fills its heart with joy.
2/2
  • Champions of Kamigawa
Wicked Visitor

Wicked Visitor {1}{B}

Creature - Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Amalgamations of many childhood nightmares stalked the realm of dreams, feeding on the collective terror of all those trapped in the Wicked Slumber.
2/2
  • Wilds of Eldraine
Wicker Picker

Wicker Picker {3}

Artifact Creature - Scarecrow Guest
Creature spells you cast have sticker kicker {1}.
"Unless you're quicker, I wouldn't snicker."
2/3
  • Unfinity 196 482
Wickerbough Elder

Wickerbough Elder {3}{G}

Creature - Treefolk Shaman
Wickerbough Elder enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."
4/4
Wickerfolk Thresher

Wickerfolk Thresher {3}{G}

Artifact Creature - Scarecrow
Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
5/4
  • Duskmourn: House of Horror
Wight

Wight {1}{B}

Creature - Zombie Soldier
Wight enters tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Wights want the world to resound with echoes of their own cruel hatred.
3/2
  • Adventures in the Forgotten Realms Promos 127a 127p 127s
  • Adventures in the Forgotten Realms 127 316
Wight of the Reliquary

Wight of the Reliquary {B}{G}

Creature - Zombie Knight
Vigilance
Wight of the Reliquary gets +1/+1 for each creature card in your graveyard.
{T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Her new demonic overlords prized her knowledge of Bant's landscape.
2/2
Wild Cantor

Wild Cantor {R/G}

Creature - Human Druid
Sacrifice Wild Cantor: Add one mana of any color.
They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.
1/1
Wild Dogs

Wild Dogs {G}

Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling {2}
2/1
Wild Leotau

Wild Leotau {2}{G}{G}

Creature - Cat
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
"Leotau that were born wild make the best mounts. It's like riding a thunderstorm."
—Rafiq of the Many
5/4
  • Conflux
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Wild Nacatl

Wild Nacatl {G}

Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."
1/1
Wild Wurm

Wild Wurm {3}{R}

Creature - Wurm
When Wild Wurm enters, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee
5/4
  • Tempest
Wildborn Preserver

Wildborn Preserver {1}{G}

Creature - Elf Archer
Flash
Reach
Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
2/2
Wilderness Elemental

Wilderness Elemental {1}{R}{G}

Creature - Elemental
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
—Taaveti of Kelsinko, elvish hunter
*/3
Wildfire Emissary

Wildfire Emissary {3}{R}

Creature - Efreet
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
2/4
Wildfire Eternal

Wildfire Eternal {3}{R}

Creature - Zombie Jackal Cleric
Afflict 4
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
1/4
Wildfire Wickerfolk

Wildfire Wickerfolk {R}{G}

Artifact Creature - Scarecrow
Haste
Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
"Isn't fire supposed to kill those things?"
—Tyvar
3/2
  • Duskmourn: House of Horror
Wildsong Howler
Howlpack Piper

Wildsong Howler

Creature - Werewolf
(Color indicator: Wildsong Howler is green)
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound
4/4
Card has other part: Howlpack Piper
Related card: Ominous Traveler
Wildwood Tracker

Wildwood Tracker {G}

Creature - Elf Warrior
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
"This one was wearing shoes made of glass. She'll be no ordinary prey."
1/1
  • Throne of Eldraine