5497 cards found
Thallid Devourer

Thallid Devourer {1}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
2/2
Thassa's Intervention

Thassa's Intervention {X}{U}{U}

Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice {X}.
"I bring a flood that nothing can withstand."
The Battle of Bywater

The Battle of Bywater {1}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control.
The Tooks marched in with Pippin at their head. Merry now had enough sturdy Hobbitry to deal with the ruffians.
The Big Idea

The Big Idea {4}{R}{R}

Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4/4
The Book of Exalted Deeds

The Book of Exalted Deeds {W}{W}{W}

Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
The Book of Vile Darkness

The Book of Vile Darkness {B}{B}{B}

Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
{T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Related cards: Eye of Vecna Hand of Vecna
The Cauldron of Eternity

The Cauldron of Eternity {10}{B}{B}

Legendary Artifact
This spell costs {2} less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
{2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Throne of Eldraine Promos 82p 82s
  • Throne of Eldraine 82 352
The Cheese Stands Alone

The Cheese Stands Alone {4}{W}{W}

Enchantment
When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.
The meat, on the other hand, has frequent visitors.
  • Unglued
The Circle of Loyalty

The Circle of Loyalty {4}{W}{W}

Legendary Artifact
This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Related card: Raddic, Tal Zealot
The Conundrum of Bowls

The Conundrum of Bowls {2}{U}{U}

Enchantment - Saga
I — Seek a card with mana value less than the number of cards in your hand.
II — Seek a card with mana value greater than the number of cards in your hand.
III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
  • Alchemy: Wilds of Eldraine
The Countdown Is at One

The Countdown Is at One {3}{R}{R}

Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
The Cruelty of Gix

The Cruelty of Gix {3}{B}{B}

Enchantment - Saga
Read ahead
I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III — Put target creature card from a graveyard onto the battlefield under your control.
  • Dominaria United Promos 87p 87s
  • Dominaria United
The Elder Dragon War

The Elder Dragon War {2}{R}{R}

Enchantment - Saga
Read ahead
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.
  • Dominaria United Promos 121p 121s
  • Dominaria United
The End

The End {2}{B}{B}

Instant
This spell costs {2} less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
  • Wilds of Eldraine 87 337
  • Wilds of Eldraine Promos 87p 87s
The Eternal Wanderer

The Eternal Wanderer {4}{W}{W}

Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.
[+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
[0]: Create a 2/2 white Samurai creature token with double strike.
[–4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Loyalty:
5
  • Phyrexia: All Will Be One Promos 11p 11s
  • Phyrexia: All Will Be One 11 335 422
The Fall of Kroog

The Fall of Kroog {4}{R}{R}

Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
As retaliation for the Warlord's ambush at the peace summit, Mishra leveled Yotia's capital city.
  • The Brothers' War
The Fallen

The Fallen {1}{B}{B}{B}

Creature - Zombie
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Magic often masters those who cannot master it.
2/3
The Fallen Apart

The Fallen Apart {2}{B}{B}

Creature - Zombie
The Fallen Apart enters the battlefield with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
4/4
  • Unhinged
The Flood of Mars

The Flood of Mars {2}{U}{U}

Creature - Alien Zombie Horror
Islandwalk
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
3/3
The Flux

The Flux {2}{R}{R}

Enchantment - Saga
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six {R}.
  • Doctor Who 86 691
The Foretold Soldier

The Foretold Soldier {2}{G}{G}

Creature - Alien Zombie Soldier
The Foretold Soldier must be blocked if able.
The Foretold Soldier can't be blocked by more than one creature.
Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
Foretell {1}{G}
6/6
The Great Aurora

The Great Aurora {6}{G}{G}{G}

Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
The Great Henge

The Great Henge {7}{G}{G}

Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Haunt of Hightower

The Haunt of Hightower {4}{B}{B}

Legendary Creature - Vampire
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.
3/3
  • Ravnica Allegiance
The Hourglass Coven

The Hourglass Coven {4}{B}{B}

Legendary Creature - Hag Warlock
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1.
3/3
Related cards: Hag of Ceaseless Torment Hag of Dark Duress Hag of Death's Legion Hag of Inner Weakness Hag of Mage's Doom Hag of Noxious Nightmares Hag of Scoured Thoughts Hag of Syphoned Breath Hag of Twisted Visions
  • Alchemy Horizons: Baldur's Gate