6775 cards found
Sarkhan, Fireblood

Sarkhan, Fireblood {1}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: You may discard a card. If you do, draw a card.
[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
[–7]: Create four 5/5 red Dragon creature tokens with flying.
Loyalty:
3
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame {1}{U}{R}

Legendary Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
Whenever a Dragon you control enters, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
2/4
Sarkhan, Wanderer to Shiv

Sarkhan, Wanderer to Shiv {3}{R}

Legendary Planeswalker - Sarkhan
[+1]: Dragon cards in your hand perpetually gain "This spell costs {1} less to cast," and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value."
[+1]: Conjure a card named Shivan Dragon into your hand.
[–2]: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
Loyalty:
4
Related card: Shivan Dragon
  • Jumpstart: Historic Horizons
Sarkhan, the Dragonspeaker

Sarkhan, the Dragonspeaker {3}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste.
[–3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature.
[–6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
Loyalty:
4
Sarpadian Empires, Vol. VII

Sarpadian Empires, Vol. VII {3}

Artifact
As Sarpadian Empires, Vol. VII enters, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Create a 1/1 creature token of the chosen color and type.
The past still lives within its pages, waiting for its time to come again.
  • Time Spiral
Sarpadian Simulacrum

Sarpadian Simulacrum {R}

Artifact Creature - Goblin
Haste
{3}{R}, Sacrifice Sarpadian Simulacrum: It deals 4 damage to target creature.
Built to be super soldiers, the goblins preferred just being super destructive.
1/1
  • Modern Horizons 3
Sarulf, Realm Eater

Sarulf, Realm Eater {1}{B}{G}

Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3/3
Saruman of Many Colors

Saruman of Many Colors {3}{W}{U}{B}

Legendary Creature - Avatar Wizard
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4
Saruman the White

Saruman the White {4}{U}

Legendary Creature - Avatar Wizard
Ward {2}
Whenever you cast your second spell each turn, amass Orcs 2.
"Sauron's victory is at hand; and there will be rich reward for those who aided it."
4/4
  • The Lord of the Rings: Tales of Middle-earth 67 518
Saruman, the White Hand

Saruman, the White Hand {1}{U}{B}{R}

Legendary Creature - Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value.
Goblins and Orcs you control have ward {2}.
Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
2/5
  • Tales of Middle-earth Commander 8 91 477
Saryth, the Viper's Fang

Saryth, the Viper's Fang {2}{G}{G}

Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
3/4
Sasaya's Essence

Sasaya's Essence

Legendary Enchantment
(Sasaya's Essence keeps color and mana cost of Sasaya, Orochi Ascendant when flipped)
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
Card has other part: Sasaya, Orochi Ascendant
  • Saviors of Kamigawa
Sasaya, Orochi Ascendant

Sasaya, Orochi Ascendant {1}{G}{G}

Legendary Creature - Snake Monk
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
2/3
Card has other part: Sasaya's Essence
  • Saviors of Kamigawa
Saskia the Unyielding

Saskia the Unyielding {B}{R}{G}{W}

Legendary Creature - Human Soldier
Vigilance, haste
As Saskia the Unyielding enters, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3/4
Satoru Umezawa

Satoru Umezawa {1}{U}{B}

Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {2}{U}{B}.
2/4
Related card: Satoru Umezawa (Alchemy)
Satoru Umezawa (Alchemy)

Satoru Umezawa (Alchemy) {1}{U}{B}

Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {1}{U}{B}.
3/4
Related card: Satoru Umezawa
  • Kamigawa: Neon Dynasty
Satoru, the Infiltrator

Satoru, the Infiltrator {U}{B}

Legendary Creature - Human Ninja Rogue
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
"This backwater doesn't have a single wall, ward, or guard that could keep me out."
2/3
  • Outlaws of Thunder Junction Promos 230p 230s
  • Outlaws of Thunder Junction 230 298
Satsuki, the Living Lore

Satsuki, the Living Lore {G}{W}

Legendary Creature - Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki, the Living Lore dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
1/3
Satya, Aetherflux Genius

Satya, Aetherflux Genius {1}{U}{R}{W}

Legendary Creature - Human Artificer
Menace, haste
Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E}. At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value.
3/5
Sauron, Lord of the Rings

Sauron, Lord of the Rings {5}{U}{B}{R}

Legendary Creature - Avatar Horror
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
9/9
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 4 84 92 478
Sauron, the Dark Lord

Sauron, the Dark Lord {3}{U}{B}{R}

Legendary Creature - Avatar Horror
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
Related cards: The Ring The Ring Tempts You
Sauron, the Lidless Eye

Sauron, the Lidless Eye {3}{B}{R}

Legendary Creature - Avatar Horror
When Sauron, the Lidless Eye enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
There is an Eye in the Dark Tower that does not sleep.
4/4
  • The Lord of the Rings: Tales of Middle-earth 288 396
Sauron, the Necromancer

Sauron, the Necromancer {3}{B}{B}

Legendary Creature - Avatar Horror
Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
4/4
Related cards: The Ring The Ring Tempts You
Sautekh Immortal

Sautekh Immortal {2}{B}

Artifact Creature - Necron
Flash
Elite Troops — Sautekh Immortal enters with a +1/+1 counter on it for each creature that died this turn.
"Nothing clears a battlefield like a Deathstrike missile. Wait. Is something moving out there?"
—Commander Zander At'lan, Tallarn 115th Armoured Regiment
2/2
  • Warhammer 40,000 Commander 54 54★
Savai Crystal

Savai Crystal {3}

Artifact
{T}: Add {R}, {W}, or {B}.
Cycling {2}
The same crystals that root deep enough to pierce Savai's catacombs also soar high enough to change its weather.
  • Ikoria: Lair of Behemoths