33490 cards found
Bastion Enforcer

Bastion Enforcer {2}{W}

Creature - Dwarf Soldier
Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city.
3/2
Chain Stasis

Chain Stasis {U}

Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
"Here we go again."
—Kakra, Sea Troll
Related card: Apocalypse Chime
  • Homelands
Reverse Engineer

Reverse Engineer {3}{U}{U}

Sorcery
Improvise
Draw three cards.
The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.
Norin the Wary

Norin the Wary {R}

Legendary Creature - Human Warrior
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I have a bad feeling about this."
2/1
Cleansing Beam

Cleansing Beam {4}{R}

Instant
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
"Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty."
—Razia
Banish to Another Universe

Banish to Another Universe {4}{W}

Enchantment
Affinity for historic permanents
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
  • Doctor Who 13 618
Oracle of Tragedy

Oracle of Tragedy {1}{U}

Creature - Human Wizard
When this creature enters or dies, choose one —
• Draw a card, then discard a card.
• Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
1/3
  • March of the Machine
Thundering Sparkmage

Thundering Sparkmage {3}{R}

Creature - Human Wizard
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party.
"Stay away from my friends!"
2/2
Alaborn Zealot

Alaborn Zealot {W}

Creature - Human Soldier
When this creature blocks a creature, destroy both creatures.
1/1
  • Portal Second Age
Sunset Revelry

Sunset Revelry {1}{W}

Sorcery
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Gonti, Night Minister

Gonti, Night Minister {2}{B}{B}

Legendary Creature - Aetherborn Rogue
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
3/4
Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land - Forest
({T}: Add {G}.)
Glacial Crasher

Glacial Crasher {4}{U}{U}

Creature - Elemental
Trample
This creature can't attack unless there is a Mountain on the battlefield.
5/5
Helm of Awakening

Helm of Awakening {2}

Artifact
Spells cost {1} less to cast.
"This little prize will cover your head, your spells, your bets, and your behind!"
—Pashad ibn Asim, Suq'Ata trader
Tempest Owl

Tempest Owl {1}{U}

Creature - Bird
Kicker {4}{U}
Flying
When this creature enters, if it was kicked, tap up to three target permanents.
1/2
  • Zendikar
Clive's Hideaway

Clive's Hideaway

Land - Town
Hideaway 4
{T}: Add {C}.
{2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Fishing Pole

Fishing Pole {1}

Artifact - Equipment
Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on Fishing Pole."
Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.
Equip {2}
  • Foundations
Prying Blade

Prying Blade {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {2}
  • Ixalan
Aven Trooper

Aven Trooper {3}{W}

Creature - Bird Soldier
Flying
{2}{W}, Discard a card: This creature gets +1/+2 until end of turn.
The very skies seethe with the aven's hatred for the Cabal.
1/1
  • Torment
Shattered Sanctum

Shattered Sanctum

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
The Abyss

The Abyss {3}{B}

World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
"An immense river of oblivion is sweeping us away into a nameless abyss."
—Ernest Renan, Souvenirs d'Enfance et de Jeunesse
Ixalan's Binding

Ixalan's Binding {3}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Jace awoke to the certainty that he was lost.
Princess Luna
Nightmare Moon

Princess Luna

Legendary Creature - Alicorn
(Color indicator: Princess Luna is black)
Flying
When this creature transforms into Princess Luna, choose up to six cards you own from outside the game with a moon in their art, then exile those cards. As long as those cards remain exiled, you may cast them, and your friends may cast them with your permission. (Gifts are appreciated.)
4/4
Card has other part: Nightmare Moon
  • Ponies: The Galloping
Dauntless Aven

Dauntless Aven {2}{W}

Creature - Bird Warrior
Flying
Whenever this creature attacks, untap target creature you control.
In the chaos brought by the new gods, swift-winged aven served as pathfinders, leading the last of the people away from the ruins of Naktamun.
2/1
Tanuki Transplanter

Tanuki Transplanter {3}{G}

Artifact Creature - Equipment Dog
Whenever this creature or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure {3}
2/4