Wildwood Scourge enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power.
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Hideaway 4 Windbrisk Heights enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
When you planeswalk here and at the beginning of your upkeep, create a Tulip Petal artifact token that has "{T}, Sacrifice this artifact: Add one mana of any color." Chaos: Spin this plane until the arrow lands on a permanent. If the plane rotated at least 360 degrees during the spin, create a token that's a copy of that permanent.
Players play with the top card of their libraries revealed. You may play lands and cast spells from the top of any player's library. Whenever chaos ensues, each player mills a card.
Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.