Flying Metalcraft — {U}: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
When you set this scheme in motion, choose an opponent. Permanents the chosen player controls don't untap during their untap step. When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
Lands you control enter the battlefield untapped. At the beginning of your end step, the topmost land card in your library perpetually gains "Whenever this land is tapped for mana, add an additional {G}."
As this creature enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago." —Halvor Arenson, Kjeldoran Priest
Delirium — This creature can't attack or block unless there are four or more card types among cards in your graveyard. At the beginning of your upkeep, you may mill a card.
When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard.
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Menace Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
{T}: Target creature with flying has base power 0 until end of turn.
The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."
Multicleave {1}(You may pay an additional {1} any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. {7}{R}: This enchantment deals 7 damage to target creature.
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.