33454 cards found
Stormbreath Dragon

Stormbreath Dragon {3}{R}{R}

Creature - Dragon
Flying, haste, protection from white
{5}{R}{R}: Monstrosity 3.
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
4/4
Illithid Harvester

Illithid Harvester {4}{U}

Creature - Horror
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
"Your mind belongs to the Emperor now."
4/4
Card has other part: Plant Tadpoles
Rimefur Reindeer

Rimefur Reindeer {3}{W}

Creature - Elk
Whenever an enchantment you control enters, tap target creature an opponent controls.
Attracted by the quiet of Hylda's realm, reindeer herds moved in and made themselves at home near the palace of ice.
3/4
  • Wilds of Eldraine
Resurgent Belief

Resurgent Belief

Sorcery
(Color indicator: Resurgent Belief is white)
Suspend 2—{1}{W}
Return all enchantment cards from your graveyard to the battlefield.
Prying Eyes

Prying Eyes {4}{U}{U}

Instant
Draw four cards, then discard two cards.
"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."
Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
What is a sliver of one's soul compared to unimaginable wealth?
Root Snare

Root Snare {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
The roots run deep under stone and street, with strength that needs but a whisper to awaken.
Starlight Spectacular

Starlight Spectacular {2}{W}{W}

Enchantment
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it.
  • Unfinity 28 314
Druid Class (Alchemy)

Druid Class (Alchemy) {1}{G}

Enchantment - Class
Landfall — Whenever a land enters under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{2}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class
  • Adventures in the Forgotten Realms
Scavenger Regent

Scavenger Regent {3}{B}

Creature - Dragon
Flying
Ward—Discard a card.
4/4
Card has other part: Exude Toxin
  • Tarkir: Dragonstorm 90a 379a
  • Tarkir: Dragonstorm Promos 90pa 90sa
Kari Zev's Expertise

Kari Zev's Expertise {1}{R}{R}

Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
"I was made for this!"
Glimmering Angel

Glimmering Angel {3}{W}

Creature - Angel
Flying
{U}: This creature gains shroud until end of turn.
"We turned to see where the blow came from and saw only a distant light."
—Capashen lord
2/2
  • Invasion
Kor Castigator

Kor Castigator {1}{W}

Creature - Kor Wizard Ally
This creature can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
  • Battle for Zendikar
Earth Servant

Earth Servant {5}{R}

Creature - Elemental
This creature gets +0/+1 for each Mountain you control.
"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child."
—Jestus Dreya, Of Elements and Eternity
4/4
Zur's Weirding

Zur's Weirding {3}{U}

Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Fleshless Gladiator

Fleshless Gladiator {1}{B}

Creature - Phyrexian Skeleton
Corrupted{2}{B}: Return this card from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
What she lacks in skin she makes up in swagger.
2/2
  • Phyrexia: All Will Be One
Game Knights Live

Game Knights Live

Plane - MagicCon
Whenever a player casts their commander or attacks with their commander, they may say "Only one may stand." If they do, that commander becomes a Knight in addition to its other types until a player planeswalks away from Game Knights Live.
Knights you control have double strike and trample.
Whenever chaos ensues, commanders you control can't be blocked this turn and gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
  • Unknown Event
Colossal Chorus

Colossal Chorus {6}{G}{G}

Sorcery - Chorus
Starting intensity 2
Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity.
All Chorus cards you own intensify by 1.
Related card: Colossal Dreadmaw
  • Alchemy: Ixalan
Truefire Paladin

Truefire Paladin {R}{W}

Creature - Human Knight
Vigilance
{R}{W}: This creature gets +2/+0 until end of turn.
{R}{W}: This creature gains first strike until end of turn.
2/2
Elvish Reclaimer

Elvish Reclaimer {G}

Creature - Elf Warrior
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
1/2
Ivory Giant

Ivory Giant {5}{W}{W}

Creature - Giant
When this creature enters, tap all nonwhite creatures.
Suspend 5—{W}
3/4
Spirit Shackle

Spirit Shackle {B}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Glimmerbell

Glimmerbell {1}{U}

Creature - Elemental Jellyfish
Flying
{1}{U}: Untap this creature.
"Their paths aren't random, but they don't float with the wind. Could they be following surges in crystalline energy?"
—Naireh, Ketria elementalist
1/3
Empty the Catacombs

Empty the Catacombs {3}{B}

Sorcery
Each player returns all creature cards from their graveyard to their hand.
When the dead are laid to rest in Ravnica, it's usually just a nap.
  • Ravnica: City of Guilds
Hide on the Ceiling

Hide on the Ceiling {X}{U}

Instant
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
"Peter? Is that you? I could have sworn I heard that boy moving around up here."
—Aunt May