4115 cards found
Buried in the Garden

Buried in the Garden {2}{G}{W}

Enchantment - Aura
Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Burning Cinder Fury of Crimson Chaos Fire

Burning Cinder Fury of Crimson Chaos Fire {3}{R}

Enchantment
Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
  • Unglued
Burning Fields

Burning Fields {4}{R}

Sorcery
Burning Fields deals 5 damage to target opponent or planeswalker.
"In raiding and plundering, be like fire, in immovability like a mountain."
—Sun Tzu, Art of War (trans. Giles)
  • Portal Three Kingdoms
Burning Wish

Burning Wish {1}{R}

Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
She wished for a weapon, but not for the skill to wield it.
Burning of Xinye

Burning of Xinye {4}{R}{R}

Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Burning-Tree Emissary

Burning-Tree Emissary {R/G}{R/G}

Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
The lawmage served her a warrant as long as Niv Mizzet's tail. She thanked him, then used it as kindling to burn down his house.
2/2
Burrowing

Burrowing {R}

Enchantment - Aura
Enchant creature
Enchanted creature has mountainwalk.
Bursting Beebles

Bursting Beebles {2}{U}

Creature - Beeble
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
Like thousands of others, the beebles quit Magic for several years following the release of the Mercadian Masques set.
2/2
  • Unhinged
Buzz Buggy

Buzz Buggy

Artifact - Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
  • Unstable
Buzzing Whack-a-Doodle

Buzzing Whack-a-Doodle {4}

Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.
• Whack — {T}: Target player loses 2 life.
• Doodle — {T}: You gain 3 life.
• Buzz — {2}, {T}: Draw a card.
  • Unstable
By Gnome Means

By Gnome Means {2}{W}

Enchantment
{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
There's no race like gnome.
Cabal Coffers

Cabal Coffers

Land
{2}, {T}: Add {B} for each Swamp you control.
The Cabal required a suitably immense space to house the lucrative fruits of their religious zeal.
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Cackling Fiend

Cackling Fiend {2}{B}{B}

Creature - Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
Its windpipe is only the first to amplify its maddening laughter.
2/1
Calix, Destiny's Hand

Calix, Destiny's Hand {2}{G}{W}

Legendary Planeswalker - Calix
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[–7]: Return all enchantment cards from your graveyard to the battlefield.
Loyalty:
4
Call Forth the Tempest

Call Forth the Tempest {5}{R}{R}{R}

Sorcery
Cascade, cascade
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
  • Tales of Middle-earth Commander 509 553
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Call of the Wild

Call of the Wild {2}{G}{G}

Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
From a whisper to a roar, the call is heard by all and refused by none.
Caltrops

Caltrops {3}

Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
Camato Scout

Camato Scout {1}{U}{U}

Creature - Merfolk
As Camato Scout enters the battlefield, choose a basic land type at random. Camato Scout has landwalk of the chosen type.
2/3
  • Sega Dreamcast Cards
Camouflage

Camouflage {G}

Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so.
Campus Renovation

Campus Renovation {3}{R}{W}

Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
  • March of the Machine: The Aftermath 27 77 127 207
Candlestick

Candlestick {U}

Artifact - Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2."
{2}, Sacrifice Candlestick: Draw a card.
Equip {2}
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Canyon Wildcat

Canyon Wildcat {1}{R}

Creature - Cat
Mountainwalk
In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.
2/1