620 cards found
Selesnya Evangel

Selesnya Evangel {G}{W}

Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
1/2
Senate Guildmage

Senate Guildmage {W}{U}

Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2/2
  • Ravnica Allegiance
Seraphic Steed

Seraphic Steed {G}{W}

Creature - Unicorn Mount
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4
2/2
  • Outlaws of Thunder Junction Promos 232p 232s
  • Outlaws of Thunder Junction 232 364
Shadow Summoning

Shadow Summoning {W}{B}

Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
"Whose shall the horn be? Who shall call them from the grey twilight, the forgotten people? The heir of him to whom the oath they swore."
—Malbeth the Seer
  • The Lord of the Rings: Tales of Middle-earth 226 677
Shadowstorm Vizier

Shadowstorm Vizier {U}{B}

Creature - Human Cleric
Flying
Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
She can coil a breeze like a string around her finger—or twist it into a noose.
1/3
Shambleshark

Shambleshark {G}{U}

Creature - Shark Crab
Flash
Evolve
2/1
Shanna, Sisay's Legacy

Shanna, Sisay's Legacy {G}{W}

Legendary Creature - Human Warrior
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
"I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."
0/0
Shay Cormac

Shay Cormac {W}{B}

Legendary Creature - Human Knight Rogue
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
1/1
Shield of the Righteous

Shield of the Righteous {W}{U}

Artifact - Equipment
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
  • Alara Reborn
Shipwreck Singer

Shipwreck Singer {U}{B}

Creature - Siren
Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Her melody melds death and beauty with such artistry that even the gods weep to hear it.
1/2
Shivan Zombie

Shivan Zombie {B}{R}

Creature - Phyrexian Barbarian Zombie
Protection from white
Barbarians long for a glorious death in battle. Phyrexia was eager to grant that wish.
2/2
  • Invasion
Siegehorn Ceratops

Siegehorn Ceratops {G}{W}

Creature - Dinosaur
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it.
To a siegehorn, there is no such thing as a dead end.
2/2
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 171p 171s
Sigil Blessing

Sigil Blessing {G}{W}

Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."
Signal the Clans

Signal the Clans {R}{G}

Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.
  • Gatecrash
Silent Extraction

Silent Extraction {G}{U}

Instant
Choose target spell. Counter that spell unless its controller pays {2}.
Threshold — If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell.
  • Alchemy: Outlaws of Thunder Junction
Silver-Fur Master

Silver-Fur Master {U}{B}

Creature - Rat Ninja
Ninjutsu {U}{B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master (Alchemy)
  • Kamigawa: Neon Dynasty 236 353 511
Silver-Fur Master (Alchemy)

Silver-Fur Master (Alchemy) {U}{B}

Creature - Rat Ninja
Ninjutsu {U/B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master
  • Kamigawa: Neon Dynasty
Silverquill Apprentice

Silverquill Apprentice {W}{B}

Creature - Human Warlock
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
She had spoken the words a hundred times, but under the spotlight, in front of everyone, something new emerged. And the crowd went wild.
2/2
  • Strixhaven: School of Mages
Silverquill Silencer

Silverquill Silencer {W}{B}

Creature - Human Cleric
As Silverquill Silencer enters, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
"I am very much in the mood to start handing out expulsions."
3/2
Simic Ascendancy

Simic Ascendancy {G}{U}

Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Simic Charm

Simic Charm {G}{U}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
"We measure our progress in heartbeats."
—Prime Speaker Zegana
Simoon

Simoon {R}{G}

Instant
Simoon deals 1 damage to each creature target opponent controls.
Hot wind whipped up as if the weather itself wanted to fight Phyrexians.
Siphon Insight

Siphon Insight {U}{B}

Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B}
Skarrg Guildmage

Skarrg Guildmage {R}{G}

Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2/2
  • Gatecrash
Skull Prophet

Skull Prophet {B}{G}

Creature - Human Druid
{T}: Add {B} or {G}.
{T}: Mill two cards.
"I study bone because that's where truth dwells. One monster knucklebone is wiser than all that damp meat in your head."
3/1
  • Ikoria: Lair of Behemoths