564 cards found
Soul Diviner

Soul Diviner {U}{B}

Creature - Zombie Wizard
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
As the Eternal's cold fingers tightened around his throat, Domri realized what kind of master he had rushed to serve.
2/3
  • War of the Spark
  • War of the Spark Promos 218p 218s
Soul Search

Soul Search {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
Taking a secret to your grave still doesn't make it safe from the Orzhov.
  • Murders at Karlov Manor
Spatial Binding

Spatial Binding {U}{B}

Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Time is the one shackle you can't break.
—Zhalfirin aphorism
  • Mirage
Spike Jester

Spike Jester {B}{R}

Creature - Goblin Warrior
Haste
For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.
3/1
Spined Sliver

Spined Sliver {R}{G}

Creature - Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry."
—Mogg children's rhyme
2/2
Sprite Dragon

Sprite Dragon {U}{R}

Creature - Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Size of a pixie, rage of a hellkite.
1/1
Squandered Resources

Squandered Resources {B}{G}

Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand."
—Afari, Tales
Squee's Embrace

Squee's Embrace {R}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
  • Apocalypse
Staggering Insight

Staggering Insight {W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
"Only cowards flee from the truth."
—Perisophia the philosopher
Related cards: Giant Secrets Stormkeld Curator
Steelclaw Lance

Steelclaw Lance {B}{R}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip Knight {1}
Equip {3}
"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite."
—Kenver, Embereth weaponsmith
Related card: Outfitted Jouster
  • Throne of Eldraine
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan {W}{U}

Legendary Creature - Human Wizard
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
Sterling Grove

Sterling Grove {G}{W}

Enchantment
Other enchantments you control have shroud.
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Steward of Valeron

Steward of Valeron {G}{W}

Creature - Human Druid Knight
Vigilance
{T}: Add {G}.
Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.
2/2
Stormchaser Mage

Stormchaser Mage {U}{R}

Creature - Human Wizard
Flying, haste
Prowess
Roilmages' tactics are as chaotic as the energies they channel.
1/3
  • Oath of the Gatewatch
Stormfist Crusader

Stormfist Crusader {B}{R}

Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
"As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power."
—Legend of the Gilded Knights
2/2
Stun Sniper

Stun Sniper {R}{W}

Creature - Human Archer
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
The tips of her bolts are blunt, but her aim is deadly sharp.
1/1
Suleiman's Legacy

Suleiman's Legacy {R}{W}

Enchantment
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.
  • Visions
Sumala Sentry

Sumala Sentry {G}{W}

Creature - Elf Archer
Reach
Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.
The great meditation garden of Sumala was no place for Ravnica's rising crime wave, and he would keep it that way.
1/3
  • Murders at Karlov Manor
Sunhome Guildmage

Sunhome Guildmage {R}{W}

Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2/2
Surge of Strength

Surge of Strength {R}{G}

Instant
As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
Swarm Guildmage

Swarm Guildmage {B}{G}

Creature - Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn.
{1}{G}, {T}: You gain 2 life.
2/2
  • Guilds of Ravnica
Swerve

Swerve {U}{R}

Instant
Change the target of target spell with a single target.
"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing."
—Rannon, Vithian holdout
  • Shards of Alara
Swiftblade Vindicator

Swiftblade Vindicator {R}{W}

Creature - Human Soldier
Double strike, vigilance, trample
A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air.
1/1
Related card: Tajic, Legion's Valor
Sygg, River Guide

Sygg, River Guide {W}{U}

Legendary Creature - Merfolk Wizard
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."
2/2
  • Lorwyn
Syndicate Guildmage

Syndicate Guildmage {W}{B}

Creature - Human Cleric
{1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
2/2
  • Ravnica Allegiance