30303 cards found
Akoum Refuge

Akoum Refuge

Land
Akoum Refuge enters tapped.
When Akoum Refuge enters, you gain 1 life.
{T}: Add {B} or {R}.
Akoum Stonewaker

Akoum Stonewaker {1}{R}

Creature - Human Shaman
Landfall — Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
2/1
  • Battle for Zendikar
Akoum Teeth
Akoum Warrior

Akoum Teeth

Land
Akoum Teeth enters tapped.
{T}: Add {R}.
"Rock. Lava. Gravity. They're not cruel, but they're not forgiving either."
—Tyrux, expedition warrior
Card has other part: Akoum Warrior
Akoum Warrior
Akoum Teeth

Akoum Warrior {5}{R}

Creature - Minotaur Warrior
Trample
"I'm not cruel, but I have no patience for your mistakes."
—Tyrux, expedition warrior
4/5
Card has other part: Akoum Teeth
Akrasan Squire

Akrasan Squire {W}

Creature - Human Soldier
Exalted
Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil.
1/1
  • Shards of Alara
Akroan Conscriptor

Akroan Conscriptor {4}{R}

Creature - Human Shaman
Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
"The time to serve is now."
3/2
  • Born of the Gods
Akroan Crusader

Akroan Crusader {R}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
An Akroan soldier's worth is measured by the number of swords raised by his battle cry.
1/1
Akroan Hoplite

Akroan Hoplite {R}{W}

Creature - Human Soldier
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."
1/2
Akroan Horse

Akroan Horse {4}

Artifact Creature - Horse
Defender
When Akroan Horse enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0/4
Akroan Jailer

Akroan Jailer {W}

Creature - Human Soldier
{2}{W}, {T}: Tap target creature.
He ensures escape attempts are just that—attempts.
1/1
  • Magic Origins
Akroan Line Breaker

Akroan Line Breaker {2}{R}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn.
The enemies' shields are the first to shatter, and their battle line is never far behind.
2/1
  • Journey into Nyx
Akroan Mastiff

Akroan Mastiff {3}{W}

Creature - Dog
{W}, {T}: Tap target creature.
Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt.
2/2
  • Journey into Nyx
Akroan Phalanx

Akroan Phalanx {3}{W}

Creature - Human Soldier
Vigilance
{2}{R}: Creatures you control get +1/+0 until end of turn.
Shields up, spears out, heels set, hearts firm.
3/3
Akroan Sergeant

Akroan Sergeant {2}{R}

Creature - Human Soldier
First strike
Renown 1
2/2
Akroan Skyguard

Akroan Skyguard {1}{W}

Creature - Human Soldier
Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
"Trust me. When you have earned a god's favor, you'll know."
1/1
Akroma's Blessing

Akroma's Blessing {2}{W}

Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W}
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Akroma's Devoted

Akroma's Devoted {3}{W}

Creature - Human Cleric
Cleric creatures have vigilance.
Akroma asked for only one thing from her troops: unwavering, unconditional loyalty.
2/4
  • Legions
Akroma's Memorial

Akroma's Memorial {7}

Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription
Akroma's Vengeance

Akroma's Vengeance {4}{W}{W}

Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3}
"Many must die for the one who should not have perished."
Akroma's Will

Akroma's Will {3}{W}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Akroma, Angel of Fury

Akroma, Angel of Fury {5}{R}{R}{R}

Legendary Creature - Angel
This spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R}
6/6
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
Akroma, Vision of Ixidor

Akroma, Vision of Ixidor {5}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
6/6
Akron Legionnaire

Akron Legionnaire {6}{W}{W}

Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
Aku Djinn

Aku Djinn {3}{B}{B}

Creature - Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
"Your arrogance amazes me, Kaervek. Did you not know the price you would pay?"
—Mangara
5/6
  • Visions