7266 cards found
Prismatic Strands

Prismatic Strands {2}{W}

Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control.
Prison Term

Prison Term {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Prisoner's Dilemma

Prisoner's Dilemma {3}{R}{R}

Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback {5}{R}{R}
  • Murders at Karlov Manor Commander 34 344
Pristine Angel

Pristine Angel {4}{W}{W}

Creature - Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
4/4
Pristine Skywise

Pristine Skywise {4}{W}{U}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.
6/4
Pristine Talisman

Pristine Talisman {3}

Artifact
{T}: Add {C}. You gain 1 life.
Each cloak was fastened about the neck with a brooch like a green leaf veined with silver.
Privileged Position

Privileged Position {2}{G/W}{G/W}{G/W}

Enchantment
Other permanents you control have hexproof.
"We in the Conclave have a saying: 'When you hold a shield, lend your shield.' The strong must never forget what they owe to the weak."
— Niszka, Selesnya evangel
Prize Pig

Prize Pig {1}{G}

Creature - Boar
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
{T}: Add one mana of any color.
The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.
0/3
  • Tales of Middle-earth Commander 43 126 445
Prodigal Pyromancer

Prodigal Pyromancer {2}{R}

Creature - Human Wizard
{T}: Prodigal Pyromancer deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
1/1
Related card: Prodigal Sorcerer
Prodigal Sorcerer

Prodigal Sorcerer {2}{U}

Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
1/1
Related card: Prodigal Pyromancer
Profane Command

Profane Command {X}{B}{B}

Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn.
Profane Insight

Profane Insight {2}{B}

Instant - Adventure
You draw a card and you lose 1 life.
Card has other part: Foulmire Knight
Progenitor Mimic

Progenitor Mimic {4}{G}{U}

Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
0/0
Progenitor's Icon

Progenitor's Icon {3}

Artifact
As Progenitor's Icon enters the battlefield, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
  • The Lost Caverns of Ixalan Commander 68 100
Progenitus

Progenitus {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature - Hydra Avatar
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Extinction, the perfect tonic for rage.
10/10
Prognostic Sphinx

Prognostic Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.
3/5
Prohibit

Prohibit {1}{U}

Instant
Kicker {2}
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Promise of Aclazotz

Promise of Aclazotz {1}{B}

Enchantment
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate.
Card has other part: Foul Rebirth
  • The Lost Caverns of Ixalan Commander 52a 84a
Promise of Bunrei

Promise of Bunrei {2}{W}

Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
"I am not afraid to die today nor afraid of what death will bring."
Promise of Loyalty

Promise of Loyalty {4}{W}

Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
"It's us against the world. Forever."
Promise of Power

Promise of Power {2}{B}{B}{B}

Sorcery
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4}
Propaganda

Propaganda {2}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"The cost of your opposition will be extracted from your wits."
—Nekusar, the Mindrazer
Prophet of Kruphix

Prophet of Kruphix {3}{G}{U}

Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
"Time is fluid as a dance, and truth as fleeting."
2/3
Prophetic Bolt

Prophetic Bolt {3}{U}{R}

Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Related card: Big Spender