5513 cards found
Thalisse, Reverent Medium

Thalisse, Reverent Medium {3}{W}{B}

Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
She hears every voice from the swirling, whispering mist and swears to tell their stories.
3/4
Thassa's Intervention

Thassa's Intervention {X}{U}{U}

Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice {X}.
Thassa's Oracle

Thassa's Oracle {U}{U}

Creature - Merfolk Wizard
When Thassa's Oracle enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game.
1/3
Thassa, Deep-Dwelling

Thassa, Deep-Dwelling {3}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
{3}{U}: Tap another target creature.
6/5
The Ancient One

The Ancient One {U}{B}

Legendary Creature - Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8
  • The Lost Caverns of Ixalan Promos 222p 222s
  • The Lost Caverns of Ixalan 222 319
The Animus

The Animus {2}

Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Related card: Shaun & Rebecca, Agents
The Archimandrite

The Archimandrite {2}{U}{R}{W}

Legendary Creature - Human Advisor
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
0/5
The Argent Etchings
Elesh Norn

The Argent Etchings

Enchantment - Saga
(Color indicator: The Argent Etchings is white)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield.
Card has other part: Elesh Norn
The Balrog of Moria

The Balrog of Moria {4}{B}{B}{R}

Legendary Creature - Avatar Demon
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R}
When you cycle The Balrog of Moria, create two Treasure tokens.
8/8
  • Tales of Middle-earth Commander 46 129 449
The Balrog, Durin's Bane

The Balrog, Durin's Bane {5}{B}{R}

Legendary Creature - Avatar Demon
This spell costs {1} less to cast for each permanent sacrificed this turn.
Haste
The Balrog, Durin's Bane can't be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.
7/5
The Balrog, Flame of Udûn

The Balrog, Flame of Udûn {3}{B}{R}

Legendary Creature - Avatar Demon
Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.
An evil of the Ancient World, both a shadow and a flame.
7/7
  • The Lord of the Rings: Tales of Middle-earth 297 395
The Bath Song

The Bath Song {3}{U}

Enchantment - Saga
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
  • The Lord of the Rings: Tales of Middle-earth 40 491
The Battle of Bywater

The Battle of Bywater {1}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control.
The Tooks marched in with Pippin at their head. Merry now had enough sturdy Hobbitry to deal with the ruffians.
The Beamtown Bullies

The Beamtown Bullies {1}{B}{R}{G}

Legendary Creature - Ogre Devil Warrior
Vigilance, haste
{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it.
4/4
  • New Capenna Commander 6 101
The Beast, Deathless Prince

The Beast, Deathless Prince {2}{B}{R}

Legendary Creature - Demon
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters tapped with six stun counters on it.
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
6/6
The Belligerent

The Belligerent {2}{U}{R}

Legendary Artifact - Vehicle
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
5/5
  • The Lost Caverns of Ixalan Promos 225p 225s
  • The Lost Caverns of Ixalan 225 384
The Biblioplex

The Biblioplex

Land
{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
The Big Top

The Big Top

Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
The glow of the big top can be seen for light years, but its excitement can be felt in the hearts of everyone who's ever been there.
  • Unfinity 197 483
The Black Breath

The Black Breath {2}{B}

Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
"When the black breath blows, death's shadow grows."
—A rhyme of old days
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 78 529
The Black Gate

The Black Gate

Legendary Land - Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
  • Tales of Middle-earth Commander 80 160 490
The Blackstaff of Waterdeep

The Blackstaff of Waterdeep {U}

Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue{1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
The Book of Exalted Deeds

The Book of Exalted Deeds {W}{W}{W}

Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
The Book of Vile Darkness

The Book of Vile Darkness {B}{B}{B}

Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
{T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Related cards: Eye of Vecna Hand of Vecna
The Capitoline Triad

The Capitoline Triad {10}

Legendary Creature - God Artificer
Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard.
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
7/7
  • Assassin's Creed 1 117 172
The Cauldron of Eternity

The Cauldron of Eternity {10}{B}{B}

Legendary Artifact
This spell costs {2} less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
{2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Throne of Eldraine Promos 82p 82s
  • Throne of Eldraine 82 352