5180 cards found
Transmutation

Transmutation {1}{B}

Instant
Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!"
—Randall
Trap Digger

Trap Digger {3}{W}

Creature - Human Soldier
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
1/3
  • Scourge
Trap Runner

Trap Runner {2}{W}{W}

Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared.
"How could I catch her when the trees conspired to stop me?"
2/3
  • Mercadian Masques
Traproot Kami

Traproot Kami {G}

Creature - Spirit
Defender; reach
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0/*
  • Betrayers of Kamigawa
Traveling Plague

Traveling Plague {3}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
  • Odyssey
Treacherous Link

Treacherous Link {1}{B}

Enchantment - Aura
Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
"You cannot possibly know the toll your alliances will exact from you."
—Barrin, to Urza
  • Urza's Legacy
Treacherous Urge

Treacherous Urge {4}{B}

Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
  • Planar Chaos
Treacherous Vampire

Treacherous Vampire {4}{B}

Creature - Vampire
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
4/4
  • Judgment
Treachery

Treachery {3}{U}{U}

Enchantment - Aura
Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
"The academy educates; I employ. It's a perfect arrangement."
—Gatha, Tolarian renegade
  • Urza's Destiny
Tree Monkey

Tree Monkey {G}

Creature - Monkey
Reach
The vines and branches of the jungle canopy are all the wings it needs.
1/1
Treefolk Healer

Treefolk Healer {4}{G}

Creature - Treefolk Cleric
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Protected by druids for untold centuries, the forest began to return the favor.
2/3
  • Invasion
Treefolk Mystic

Treefolk Mystic {3}{G}

Creature - Treefolk
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
Urza's wards fell from him like autumn leaves as he entered the dreaming grove. He awoke imprisoned in living wood.
2/4
  • Urza's Legacy
Treefolk Seedlings

Treefolk Seedlings {2}{G}

Creature - Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Even the grandest forest begins with a single seedling.
—Llanowar saying
2/*
Treespring Lorian

Treespring Lorian {5}{G}

Creature - Beast
Morph {5}{G}
No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster.
5/4
  • Onslaught
Treetop Bracers

Treetop Bracers {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Treetop Defense

Treetop Defense {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn.
  • Portal
Treetop Rangers

Treetop Rangers {2}{G}

Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
"If you can't catch them, cut the trees down from beneath them. Force them to fight on our terms."
—Mishra
2/2
  • Urza's Saga
Treetop Scout

Treetop Scout {G}

Creature - Elf Scout
Treetop Scout can't be blocked except by creatures with flying.
At home among the swaying, supple branches of the treetops, some scouts live their entire lives never touching ground.
1/1
  • Scourge
Treetop Sentinel

Treetop Sentinel {2}{U}{U}

Creature - Bird Soldier
Flying, protection from green
Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below.
2/3
  • Odyssey
Tremble

Tremble {1}{R}

Sorcery
Each player sacrifices a land.
Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war.
  • Odyssey
Tremor

Tremor {R}

Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
Trench Wurm

Trench Wurm {3}{B}

Creature - Wurm
{2}{R}, {T}: Destroy target nonbasic land.
"Their arrival marks the end of Yawgmoth's subtlety."
—Urza
3/3
  • Invasion
Trenching Steed

Trenching Steed {3}{W}

Creature - Horse Rebel
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
2/3
  • Prophecy
Tresserhorn Sinks

Tresserhorn Sinks

Snow Land
Tresserhorn Sinks enters the battlefield tapped.
{T}: Add {B} or {R}.
"Our land oppressed by silent Cold,
We weary wretches, young and old,
Pray that Springtime loose his hold."
—The Dynasty of Winter Kings
  • Coldsnap
Tresserhorn Skyknight

Tresserhorn Skyknight {5}{B}{B}

Creature - Zombie Knight
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
Kjeldorans who fled battle were exiled to the wastes. Those who strayed near Tresserhorn were pressed into service in Haakon's army.
5/3
  • Coldsnap