7274 cards found
Rafiq of the Many

Rafiq of the Many {1}{G}{W}{U}

Legendary Creature - Human Knight
Exalted
Whenever a creature you control attacks alone, it gains double strike until end of turn.
3/3
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer {R}

Legendary Creature - Monkey Pirate
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash {1}{R}
2/1
Related card: Kari Zev, Crew of Two
Rage Extractor

Rage Extractor {4}{R/P}

Artifact
Whenever you cast a spell with {H} in its mana cost, this artifact deals damage equal to that spell's mana value to any target.
New Phyrexia is an engine that both consumes and creates malice.
  • New Phyrexia
Raggadragga, Goreguts Boss

Raggadragga, Goreguts Boss {2}{R}{G}

Legendary Creature - Human Boar
Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
4/4
Ragged Playmate

Ragged Playmate {1}{R}

Artifact Creature - Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
"You tried to throw me away, Henry. I don't like that at all."
2/2
  • Duskmourn: House of Horror
Ragnar

Ragnar {G}{W}{U}

Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Regenerate target creature.
"On the field of honor, a soldier need have no fear."
2/2
Ragnarok, Divine Deliverance
Vanille, Cheerful l'Cie
Fang, Fearless l'Cie

Ragnarok, Divine Deliverance

Legendary Creature - Beast Avatar
(Color indicator: Ragnarok, Divine Deliverance is black and green)
Vigilance, menace, trample, reach, haste
When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
When prayers turn to promises, not even fate can stand in their way.
7/6
Card has other parts: Vanille, Cheerful l'Cie Fang, Fearless l'Cie
Rahilda, Feral Outlaw
Rahilda, Wanted Cutthroat

Rahilda, Feral Outlaw

Legendary Creature - Werewolf
(Color indicator: Rahilda, Feral Outlaw is red)
Double strike
When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Nightbound
2/2
Card has other part: Rahilda, Wanted Cutthroat
  • Alchemy: Innistrad
Rahilda, Wanted Cutthroat
Rahilda, Feral Outlaw

Rahilda, Wanted Cutthroat {1}{R}

Legendary Creature - Human Werewolf
First strike
When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daybound
2/2
Card has other part: Rahilda, Feral Outlaw
  • Alchemy: Innistrad
Raiders' Karve

Raiders' Karve {3}

Artifact - Vehicle
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3
4/4
Related cards: Break Expectations Experimental Pilot
Rainbow Dash

Rainbow Dash {1}{R}{W}

Legendary Creature - Pegasus
Flying, haste
Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.)
Sonic Rainboom{T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness.
2/2
  • Secret Lair Drop
Raised by Giants

Raised by Giants {5}{G}

Legendary Enchantment - Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Your parents taught you that strength can be nurtured and honed, no matter one's size.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 250 520
Raiyuu, Storm's Edge

Raiyuu, Storm's Edge {2}{R}{W}

Legendary Creature - Human Samurai
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
"The tempest is the only ally I need."
3/3
Related card: Raiyuu, Storm's Edge (Alchemy)
Raiyuu, Storm's Edge (Alchemy)

Raiyuu, Storm's Edge (Alchemy) {2}{R}{W}

Legendary Creature - Human Samurai
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
4/4
Related card: Raiyuu, Storm's Edge
  • Kamigawa: Neon Dynasty
Rakalite

Rakalite {6}

Artifact
{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return this artifact to its owner's hand at the beginning of the next end step.
Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.
Related card: Golgothian Sylex
Rakdos Cluestone

Rakdos Cluestone {3}

Artifact
{T}: Add {B} or {R}.
{B}{R}, {T}, Sacrifice this artifact: Draw a card.
"Burn. Bleed. Enjoy."
—Cluestone inscription
  • Dragon's Maze
Rakdos Joins Up

Rakdos Joins Up {3}{B}{R}

Legendary Enchantment
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
  • Outlaws of Thunder Junction Promos 225p 225s
  • Outlaws of Thunder Junction 225 360
Rakdos Keyrune

Rakdos Keyrune {3}

Artifact
{T}: Add {B} or {R}.
{B}{R}: This artifact becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
The Rakdos use it for everything you can think of and plenty more than that.
Rakdos Locket

Rakdos Locket {3}

Artifact
{T}: Add {B} or {R}.
{B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice this artifact: Draw two cards.
"This trinket will gain you admittance to some painfully exclusive gatherings."
—Exava, blood witch
Rakdos Riteknife

Rakdos Riteknife {2}

Artifact - Equipment
Equipped creature gets +1/+0 for each blood counter on this Equipment and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
{B}{R}, Sacrifice this Equipment: Target player sacrifices a permanent of their choice for each blood counter on this Equipment.
Equip {2}
Rakdos Signet

Rakdos Signet {2}

Artifact
{1}, {T}: Add {B}{R}.
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Related card: Relics of the Rubblebelt
Rakdos the Defiler

Rakdos the Defiler {2}{B}{B}{R}{R}

Legendary Creature - Demon
Flying, trample
Whenever Rakdos attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.
7/6
Rakdos, Lord of Riots

Rakdos, Lord of Riots {B}{B}{R}{R}

Legendary Creature - Demon
You can't cast Rakdos unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
6/6
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos {4}{B}{R}

Legendary Creature - Demon
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
"Finally, a performance worthy of my applause!"
6/6
Rakdos, the Muscle

Rakdos, the Muscle {2}{B}{B}{R}

Legendary Creature - Demon Mercenary
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
6/5
  • Outlaws of Thunder Junction Promos 226p 226s
  • Outlaws of Thunder Junction 226 297