4595 cards found
White Rhystic Study

White Rhystic Study {2}{W}

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
  • Unknown Event
White Scarab

White Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
  • Ice Age
White Shield Crusader

White Shield Crusader {W}{W}

Creature - Human Knight
Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
"Honor your steed and it will carry you to great deeds—and bring you home to tell of them."
2/1
  • Coldsnap
White Sun's Twilight

White Sun's Twilight {X}{W}{W}

Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures.
  • Phyrexia: All Will Be One Promos 38p 38s
  • Phyrexia: All Will Be One 38 377
White Sun's Zenith

White Sun's Zenith {X}{W}{W}{W}

Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.
White Ward

White Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Whitemane Lion

Whitemane Lion {1}{W}

Creature - Cat
Flash
When Whitemane Lion enters, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
Whitesun's Passage

Whitesun's Passage {1}{W}

Instant
You gain 5 life.
All over the Razor Fields, Whitesun is celebrated. Even the followers of the rebel Juryan, far from the Cave of Light, bow their heads in reverence.
  • Scars of Mirrodin
Who

Who {X}{W}

Instant
Target player gains X life.
Card has other parts: What When Where Why
Wild Aesthir

Wild Aesthir {2}{W}

Creature - Bird
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
"High in the Karplusans, death is swift and razor-clawed."
—Arna Kennerüd, Skycaptain
1/1
Wild Griffin

Wild Griffin {2}{W}

Creature - Griffin
Flying
Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
2/2
Wilfred Mott

Wilfred Mott {3}{W}

Legendary Creature - Human Soldier
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2/4
Will of the All-Hunter

Will of the All-Hunter {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling {2}
"It's Snapdax. You'd have a better chance of breaching a wall with a slice of bread."
—Krek, daysquad captain
  • Ikoria: Lair of Behemoths
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
Windborne Charge

Windborne Charge {2}{W}{W}

Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.
Windbrisk Raptor

Windbrisk Raptor {5}{W}{W}

Creature - Bird
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
  • Shadowmoor
Winds of Abandon

Winds of Abandon {1}{W}

Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W}
Winds of Rath

Winds of Rath {3}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle en-Vec
Windshaper Planetar

Windshaper Planetar {4}{W}

Creature - Angel
Flash
Flying
When Windshaper Planetar enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 50 559
Windy City Elemental

Windy City Elemental {3}{W}{W}

Creature - Elemental
Flying
Ascend MagicCon Chicago (If you attended MagicCon Chicago and control ten or more permanents, you get the windy city's blessing for the rest of the game.)
Whenever Windy City Elemental attacks, if you have the windy city's blessing, put a +1/+1 counter on each creature you control with flying.
4/4
  • Unknown Event
Wing It

Wing It {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.
After a moment's confusion, the otter splashed through clouds and gamboled in the wind, delighting in its newfound freedom.
  • Modern Horizons 3
Wing Shards

Wing Shards {1}{W}{W}

Instant
Target player sacrifices an attacking creature.
Storm
Her feathers cut the air, as sharp as they are silent.
Wingbeat Warrior

Wingbeat Warrior {2}{W}

Creature - Bird Soldier Warrior
Flying
Morph {2}{W}
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
2/1
  • Legions
Winged Shepherd

Winged Shepherd {5}{W}

Creature - Angel
Flying, vigilance
Cycling {W}
"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer."
—The Accounting of Hours
3/3
Wingmantle Chaplain

Wingmantle Chaplain {3}{W}

Creature - Human Cleric
Defender
When Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
0/3
  • Dominaria United