2472 cards found
Conspiracy Unraveler

Conspiracy Unraveler {5}{U}{U}

Creature - Sphinx Detective
Flying
You may collect evidence 10 rather than pay the mana cost for spells you cast.
"There can be many motives and opportunities, but there is always only one truth."
6/6
  • Murders at Karlov Manor Promos 47p 47s
  • Murders at Karlov Manor 47 341 379
Consulate Dreadnought

Consulate Dreadnought {1}

Artifact - Vehicle
Crew 6
"It's like they planted another Bastion right in the middle of the harbor."
—Bes Tavani, Bomat merchant
7/11
Consuming Oni

Consuming Oni {2}{B}{B}

Creature - Ogre Demon
Flying, menace
At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life."
6/6
  • Alchemy: Kamigawa
Contaminant Grafter

Contaminant Grafter {4}{G}

Creature - Phyrexian Druid
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
5/5
  • Phyrexia: All Will Be One Commander 17 55
Copper Host Crusher

Copper Host Crusher {6}{G}{G}

Creature - Phyrexian Bear Rhino
Trample
Hexproof
Walls built to withstand assaults even from Ikoria's apex monsters were quickly deemed tactically irrelevant by Vorinclex's forces.
8/8
  • March of the Machine
Coram, the Undertaker

Coram, the Undertaker {1}{B}{R}{G}

Legendary Creature - Human Warrior
Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
0/5
Cosmic Horror

Cosmic Horror {3}{B}{B}{B}

Creature - Horror
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
". . . [S]creams of horror rend th' affrighted skies."
—Alexander Pope, The Rape of the Lock
7/7
Cosmic Larva

Cosmic Larva {1}{R}{R}

Creature - Beast
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.
7/6
  • Fifth Dawn
Council Guardian

Council Guardian {5}{W}

Creature - Giant Soldier
Will of the council — When Council Guardian enters, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
5/5
Covetous Dragon

Covetous Dragon {4}{R}

Creature - Dragon
Flying
When you control no artifacts, sacrifice Covetous Dragon.
Gatha survived as long as he did by giving all Keld's predators exactly what they wanted.
6/5
Cowl Prowler

Cowl Prowler {4}{G}{G}

Creature - Wurm
Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.
6/6
Crabomination

Crabomination {4}{B}{B}

Creature - Crab Demon
Emerge from artifact {5}{B}{B}
When Crabomination enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
5/5
Cradle Clearcutter

Cradle Clearcutter {6}

Artifact Creature - Golem
Prototype {2}{G} — 1/3
{T}: Add an amount of {G} equal to Cradle Clearcutter's power.
A thousand years of growth, harvested in minutes.
3/6
  • The Brothers' War
Cragplate Baloth

Cragplate Baloth {5}{G}{G}

Creature - Beast
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If Cragplate Baloth was kicked, it enters with four +1/+1 counters on it.
6/6
Crash of Rhino Beetles

Crash of Rhino Beetles {4}{G}

Creature - Insect
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
"When the herd moves, so should you."
—Yon Basrel, Oran-Rief survivalist
5/5
Crater Elemental

Crater Elemental {2}{R}

Creature - Elemental
{R}, {T}, Sacrifice Crater Elemental: It deals 4 damage to target creature.
Formidable{2}{R}: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.
0/6
Crater Hellion

Crater Hellion {4}{R}{R}

Creature - Hellion Beast
Echo {4}{R}{R}
When Crater Hellion enters, it deals 4 damage to each other creature.
6/6
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Its footsteps of today are the lakes of tomorrow.
5/5
Creeperhulk

Creeperhulk {3}{G}{G}

Creature - Plant Elemental
Trample
{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."
—Janji, sylvan druid
5/5
Creeping Inn
Hostile Hostel

Creeping Inn

Artifact Creature - Horror Construct
(Color indicator: Creeping Inn is black)
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
{4}: Creeping Inn phases out.
3/7
Card has other part: Hostile Hostel
Crested Sunmare

Crested Sunmare {3}{W}{W}

Creature - Horse
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
"It is evidence that some pure corner of the world must still exist."
—Djeru, former Tah-crop initiate
5/5
Cresting Mosasaurus

Cresting Mosasaurus {6}{U}{U}

Creature - Dinosaur
Emerge {6}{U}
When Cresting Mosasaurus enters, if you cast it, return each non-Dinosaur creature to its owner's hand.
It preyed on anything it could sink its teeth into.
4/8
  • Jurassic World Collection 2 28
Crimson Hellkite

Crimson Hellkite {6}{R}{R}{R}

Creature - Dragon
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
The hellkites are artists with flames, painting the world with fire.
6/6
Crimson Honor Guard

Crimson Honor Guard {3}{R}{R}

Creature - Vampire Knight
Trample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
4/5
Cromat

Cromat {W}{U}{B}{R}{G}

Legendary Creature - Illusion
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
5/5
  • Apocalypse