484 cards found
Stalactite Stalker

Stalactite Stalker {B}

Creature - Goblin Rogue
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
1/1
  • The Lost Caverns of Ixalan Promos 122p 122s
  • The Lost Caverns of Ixalan 122 370
Steamflogger Boss

Steamflogger Boss {3}{R}

Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
"Whip the Xs! Pinch the Os!
What we're building, no one knows!"
3/3
Steamflogger Service Rep

Steamflogger Service Rep {2}{G}

Creature - Goblin Rigger
Whenever another Goblin enters the battlefield under your control, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
It's more like a hard day of lunch with a work break between shifts.
1/1
  • Unstable
Steamflogger Temp

Steamflogger Temp {1}{R}

Creature - Goblin Rigger
{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
When you're dumber than a hammer, every problem looks like one of those things you hit with a hammer.
2/1
  • Unstable
Steamflogger of the Month

Steamflogger of the Month {3}{R}{R}

Creature - Goblin Rigger
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
The perks aren't great.
3/3
Stingscourger

Stingscourger {1}{R}

Creature - Goblin Warrior
Echo {3}{R}
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2/2
Stinkdrinker Bandit

Stinkdrinker Bandit {3}{B}

Creature - Goblin Rogue
Prowl {1}{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
Stinkdrinker Daredevil

Stinkdrinker Daredevil {2}{R}

Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.
1/3
Stream Hopper

Stream Hopper {U/R}

Creature - Goblin
{U/R}: Stream Hopper gains flying until end of turn.
Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora.
1/1
  • Eventide
Subterranean Scout

Subterranean Scout {1}{R}

Creature - Goblin Scout
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
When things get ugly above ground, goblins resort to alternate routes of passage.
2/1
Swab Goblin

Swab Goblin {1}{R}

Creature - Goblin Pirate
Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way.
2/2
  • Rivals of Ixalan
Swarming Goblins

Swarming Goblins {4}{R}

Creature - Goblin
When Swarming Goblins enters the battlefield, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—19 | Create two of those tokens.
20 | Create three of those tokens.
4/3
  • Adventures in the Forgotten Realms
Swirling Spriggan

Swirling Spriggan {2}{G}{G}

Creature - Goblin Shaman
{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn.
After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.
3/3
  • Eventide
Tar Pitcher

Tar Pitcher {3}{R}

Creature - Goblin Shaman
{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.
"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ."
—A tale of Auntie Grub
2/2
Tarfire

Tarfire {R}

Tribal Instant - Goblin
Tarfire deals 2 damage to any target.
"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."
—A tale of Auntie Grub
Tattermunge Duo

Tattermunge Duo {2}{R/G}

Creature - Goblin Warrior Shaman
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
2/3
  • Shadowmoor
Tattermunge Maniac

Tattermunge Maniac {R/G}

Creature - Goblin Warrior
Tattermunge Maniac attacks each combat if able.
It shows up at one meal wearing the carcass of the last.
2/1
  • Shadowmoor
Tattermunge Witch

Tattermunge Witch {1}{R/G}

Creature - Goblin Shaman
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
2/1
Teeterpeak Ambusher

Teeterpeak Ambusher {1}{R}

Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
Goblins from the Makindi Trenches of Ondu make surprisingly skilled climbing guides due to their habit of scaling the cliffs to drop onto unsuspecting foes.
1/3
  • Zendikar Rising
The Space Family Goblinson

The Space Family Goblinson {2}{R}{G}

Legendary Creature - Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
The goblin word for "vacation" translates roughly to "a battered landscape of noise and violence."
1/1
Thick-Skinned Goblin

Thick-Skinned Goblin {1}{R}

Creature - Goblin Shaman
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.
2/1
Three-Headed Goblin

Three-Headed Goblin {3}{R}{R}

Creature - Goblin Mutant
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
It's true that two heads are better than one, but after that you run into diminishing returns.
3/3
Tin Street Cadet

Tin Street Cadet {R}

Creature - Goblin
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
1/1
  • Arena Beginner Set
Tin Street Dodger

Tin Street Dodger {R}

Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
"That giant didn't even see me, let alone catch me! And I was close enough to smell him! Of course, that's not saying much."
1/1
Tin Street Hooligan

Tin Street Hooligan {1}{R}

Creature - Goblin Rogue
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact.
"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."
2/1
  • Guildpact