522 cards found
The Harvester

The Harvester

Hero
{T}: Draw a card, then discard a card.
  • Theros Hero's Path
The Hippodrome

The Hippodrome

Plane - Segovia
All creatures get -5/-0.
Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
The Hunter

The Hunter

Hero
{T}: Target creature you control gets +1/+1 until end of turn.
  • Theros Hero's Path
The Iron Guardian Stirs

The Iron Guardian Stirs

Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
"It would be disappointing if you were unable to overcome this simplest of defenses. Hilarious, but disappointing."
  • Archenemy Schemes
The Lux Foundation Library

The Lux Foundation Library

Plane - The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature.
  • Doctor Who
The Maelstrom

The Maelstrom

Plane - Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The Matrix of Time

The Matrix of Time

Plane - Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
  • Doctor Who
The Mighty Will Fall

The Mighty Will Fall

Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
"Cry out for your comrades so that they may join you in misery."
  • Archenemy: Nicol Bolas Schemes
The Moonbase

The Moonbase

Plane - Moon
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."
Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
  • Doctor Who
The Philosopher

The Philosopher

Hero
{2}, {T}: Tap target creature.
  • Theros Hero's Path
The Pieces Are Coming Together

The Pieces Are Coming Together

Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
"Cretins build machines. I construct destiny."
  • Archenemy Schemes
The Pit

The Pit

Plane - The Abyss
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Whenever chaos ensues, each player sacrifices a nonartifact creature.
  • March of the Machine Commander
The Protector

The Protector

Hero
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
  • Theros Hero's Path
The Provider

The Provider

Hero
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
  • Born of the Gods Hero's Path
The Pyramid of Mars

The Pyramid of Mars

Plane - Mars
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
  • Doctor Who
The Savant

The Savant

Hero
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
  • Born of the Gods Hero's Path
The Slayer

The Slayer

Hero
You start the game with an additional 7 life.
  • Theros Hero's Path
The Superlatorium (a)

The Superlatorium (a)

Artifact - Attraction
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 3, 6
  • Unfinity
The Superlatorium (b)

The Superlatorium (b)

Artifact - Attraction
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
The Superlatorium (c)

The Superlatorium (c)

Artifact - Attraction
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 5, 6
  • Unfinity
The Superlatorium (d)

The Superlatorium (d)

Artifact - Attraction
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 4, 6
  • Unfinity
The Superlatorium (e)

The Superlatorium (e)

Artifact - Attraction
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 5, 6
  • Unfinity
The Superlatorium (f)

The Superlatorium (f)

Artifact - Attraction
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 4, 5, 6
  • Unfinity
The Tyrant

The Tyrant

Hero
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
  • Born of the Gods Hero's Path
The Vanquisher

The Vanquisher

Hero
Your starting hand size is increased by one.
Your maximum hand size is increased by one.
  • Born of the Gods Hero's Path