4769 cards found
Azorius Justiciar

Azorius Justiciar {2}{W}{W}

Creature - Human Wizard
When this creature enters, detain up to two target creatures your opponents control.
"Your potential to commit a crime warrants further investigation."
2/2
Azorius Traffic Enforcement

Azorius Traffic Enforcement {2}{W}

Creature - Human Soldier
Creatures opponents control entering the battlefield don't cause backup abilities to trigger.
At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2/3
  • Unknown Event
Backup Agent

Backup Agent {1}{W}

Creature - Human Citizen
When this creature enters, put a +1/+1 counter on target creature.
"My sources say the Beamtown Bullies were spotted in the Mezzio. Keep your eyes sharp and stay close to me."
1/1
  • Streets of New Capenna
Baffling Defenses

Baffling Defenses {1}{W}

Instant
Target creature's base power perpetually becomes 0.
  • Jumpstart: Historic Horizons
Baffling End

Baffling End {1}{W}

Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less.
When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Bahamut, Warden of Light
Dion, Bahamut's Dominant

Bahamut, Warden of Light

Legendary Enchantment Creature - Saga Dragon
(Color indicator: Bahamut, Warden of Light is white)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield.
Flying
5/5
Card has other part: Dion, Bahamut's Dominant
Baird, Steward of Argive

Baird, Steward of Argive {2}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
2/4
Balan, Wandering Knight

Balan, Wandering Knight {2}{W}{W}

Legendary Creature - Cat Knight
First strike
Balan has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
"What weapon will you bear against one who's mastered them all?"
3/3
Balance

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balancing Act

Balancing Act {2}{W}{W}

Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
  • Odyssey
Baldin, Century Herdmaster

Baldin, Century Herdmaster {4}{W}{W}

Legendary Creature - Human Warrior
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
0/7
Ballista Squad

Ballista Squad {3}{W}

Creature - Human Rebel
{X}{W}, {T}: This creature deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
Ballot Broker

Ballot Broker {2}{W}

Creature - Human Advisor
While voting, you may vote an additional time.
"Merchants and politicians differ only in name."
—Queen Marchesa
2/3
  • Conspiracy: Take the Crown
Ballroom Brawlers

Ballroom Brawlers {3}{W}{W}

Creature - Human Warrior
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Don't try to cut in. They'll cut back.
3/5
  • Streets of New Capenna
Ballynock Cohort

Ballynock Cohort {2}{W}

Creature - Kithkin Soldier
First strike
This creature gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
2/2
Ballynock Trapper

Ballynock Trapper {3}{W}

Creature - Kithkin Soldier
{T}: Tap target creature.
Whenever you cast a white spell, you may untap this creature.
No matter how large or small, fierce or fleeting, the kithkin have a trap for it.
2/2
  • Eventide
Ballyrush Banneret

Ballyrush Banneret {1}{W}

Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
2/1
Bandage

Bandage {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Life is measured in inches. To a healer, every one of those inches is precious.
Banding Sliver

Banding Sliver {3}{W}{W}

Creature - Sliver
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
3/3
Bane's Invoker

Bane's Invoker {1}{W}

Creature - Human Cleric
Wind Walk{8}: Up to two target creatures each get +2/+2 and gain flying until end of turn.
"The Lord of Darkness elevates only those who serve."
2/2
  • Commander Legends: Battle for Baldur's Gate
Baneslayer Angel

Baneslayer Angel {3}{W}{W}

Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Baneslayer Aspirant

Baneslayer Aspirant {1}{W}

Creature - Human Soldier
Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
2/2
Banish from Edoras

Banish from Edoras {4}{W}

Sorcery
This spell costs {2} less to cast if it targets a tapped creature.
Exile target creature.
Wormtongue bared his teeth; and then with a hissing breath he spat before the king's feet.
  • The Lord of the Rings: Tales of Middle-earth 1 452
Banish to Another Universe

Banish to Another Universe {4}{W}

Enchantment
Affinity for historic permanents
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
  • Doctor Who 13 618
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
"Oathbreaker, I cast you out!"
2/2