4638 cards found
Volunteer Militia

Volunteer Militia {W}

Creature - Human Soldier
After making the Peach Garden Oath, the three brothers raised an army of 500 youths to fight the Yellow Scarves rebellion.
1/2
Volunteer Reserves

Volunteer Reserves {1}{W}

Creature - Human Soldier
Banding
Cumulative upkeep {1}
"I'm always a little leery of anyone who offers to kill other people for free."
—Gerrard of the Weatherlight
2/4
Votary of the Conclave

Votary of the Conclave {W}

Creature - Human Soldier
{2}{G}: Regenerate Votary of the Conclave.
An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard.
1/1
  • Ravnica: City of Guilds
Vow of Duty

Vow of Duty {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
Vryn Wingmare

Vryn Wingmare {2}{W}

Creature - Pegasus
Flying
Noncreature spells cost {1} more to cast.
It's the favored mount of military commanders as well as anyone with a flair for the dramatic.
2/1
Vulpikeet

Vulpikeet {3}{W}

Creature - Fox Bird
Mutate {2}{W}
Flying
Whenever this creature mutates, put a +1/+1 counter on it.
2/3
Vulpine Harvester

Vulpine Harvester {3}{W}

Creature - Phyrexian Fox
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
"Fear the fox given strength to match its cunning."
—Vivien Reid
3/3
  • March of the Machine Commander 19 106
Wake the Reflections

Wake the Reflections {W}

Sorcery
Populate.
"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad
Wakening Sun's Avatar

Wakening Sun's Avatar {5}{W}{W}{W}

Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
7/7
Wakestone Gargoyle

Wakestone Gargoyle {3}{W}

Creature - Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
3/4
Wall of Caltrops

Wall of Caltrops {1}{W}

Creature - Wall
Defender
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn.
"Ow! Ow ow ow! Oooh, ow, OW!"
2/1
  • Legends
Wall of Essence

Wall of Essence {1}{W}

Creature - Wall
Defender
Whenever Wall of Essence is dealt combat damage, you gain that much life.
"If you cannot turn your enemy's strength to weakness, then make that strength your own."
—Gresha, warrior sage
0/4
Wall of Faith

Wall of Faith {3}{W}

Creature - Wall
Defender
{W}: Wall of Faith gets +0/+1 until end of turn.
"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."
—Lord Hilneth
0/5
  • Magic 2010
Wall of Glare

Wall of Glare {1}{W}

Creature - Wall
Defender
Wall of Glare can block any number of creatures.
The blinding barrier served Benalia better than a hundred shields.
0/5
Wall of Hope

Wall of Hope {W}

Creature - Wall
Defender
Whenever Wall of Hope is dealt damage, you gain that much life.
"What cage would you rather be inside of than out?"
—Daru riddle
0/3
  • Legions
Wall of Light

Wall of Light {2}{W}

Creature - Wall
Defender
Protection from black
As many attackers were dazzled by the wall's beauty as were halted by its force.
1/5
Wall of Mourning

Wall of Mourning {1}{W}

Creature - Wall
Defender
When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
0/4
Wall of Nets

Wall of Nets {1}{W}{W}

Creature - Wall
Defender
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
0/7
  • Exodus
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When Wall of Omens enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Wall of One Thousand Cuts

Wall of One Thousand Cuts {3}{W}{W}

Creature - Wall
Defender, flying
{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
Families of the fallen donate the swords of their loved ones to bolster the city's defenses.
3/5
Wall of Resistance

Wall of Resistance {1}{W}

Creature - Wall
Defender
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Telim'Tor could no longer recall the exact number of assaults—but his troops could.
0/3
  • Mirage
Wall of Resurgence

Wall of Resurgence {2}{W}

Creature - Wall
Defender
When Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
0/6
  • Oath of the Gatewatch
Wall of Reverence

Wall of Reverence {3}{W}

Creature - Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.
1/6
Wall of Shards

Wall of Shards {1}{W}

Snow Creature - Wall
Defender, flying
Cumulative upkeep—An opponent gains 1 life.
1/8
Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Defender
Flying
"When I said we needed more swords to protect the realm, this was not quite what I had in mind."
—Olander, tactician of the Northern Verge
3/5