4600 cards found
War Screecher

War Screecher {1}{W}

Creature - Bird
Flying
{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Soaring over Vitu-Ghazi, New Prahv, and Orzhova, the Conclave's trained falcons provided critical intelligence.
1/3
War of the Last Alliance

War of the Last Alliance {3}{W}

Enchantment - Saga
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
Warchanter Skald

Warchanter Skald {2}{W}

Creature - Dwarf Cleric
Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
"Who will be the hero of my tale?"
2/3
Warclamp Mastiff

Warclamp Mastiff {W}

Creature - Dog
First strike
"One bite from that dog will send you to the healer's tent for days."
—Watchmaster Finn of An Karras
1/1
  • Magic 2013
Ward Sliver

Ward Sliver {4}{W}

Creature - Sliver
As Ward Sliver enters, choose a color.
All Slivers have protection from the chosen color.
The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.
2/2
Ward of Lights

Ward of Lights {W}{W}

Enchantment - Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
  • Mirage
Ward of Piety

Ward of Piety {1}{W}

Enchantment - Aura
Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques.
  • Betrayers of Kamigawa
Warded Battlements

Warded Battlements {2}{W}

Creature - Wall
Defender
Attacking creatures you control get +1/+0.
In dire times, even a place of refuge can become a weapon of war.
0/3
  • Core Set 2021
Warden of the Beyond

Warden of the Beyond {2}{W}

Creature - Human Wizard
Vigilance
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
He draws strength from a vast source few mortals can fathom. Designed by Isaiah Cartwright
2/2
  • Magic 2015
Warden of the Inner Sky

Warden of the Inner Sky {W}

Creature - Human Soldier
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
1/2
  • The Lost Caverns of Ixalan Promos 43p 43s
  • The Lost Caverns of Ixalan 43 359
Wardscale Dragon

Wardscale Dragon {4}{W}{W}

Creature - Dragon
Flying
As long as Wardscale Dragon is attacking, defending player can't cast spells.
Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.
4/4
  • Fate Reforged
Warhorn Blast

Warhorn Blast {4}{W}

Instant
Creatures you control get +2/+1 until end of turn.
Foretell {2}{W}
"Mead down! Swords up!"
  • Kaldheim
Warlord's Elite

Warlord's Elite {2}{W}

Creature - Human Soldier
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
"The Warlord thinks we've gone soft, does he? The Fist of Progress will prove him wrong!"
4/4
  • The Brothers' War
Warmth

Warmth {1}{W}

Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer
Warning

Warning {W}

Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
"The folk of the Karplusan Mountains are impossible to ambush."
—Lovisa Coldeyes, Balduvian Chieftain
Warren Elder

Warren Elder {1}{W}

Creature - Rabbit Cleric
{3}{W}: Creatures you control get +1/+1 until end of turn.
"There is strength in numbers, yes. More importantly, there is joy."
2/2
  • Bloomburrow
Warren Warleader

Warren Warleader {2}{W}{W}

Creature - Rabbit Knight
Offspring {2}
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
4/4
Warrior Angel

Warrior Angel {4}{W}{W}

Creature - Angel Warrior
Flying
Whenever Warrior Angel deals damage, you gain that much life.
She represents not hope, but hope's desperate fury.
3/4
  • Stronghold
Warrior en-Kor

Warrior en-Kor {W}{W}

Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
2/2
Warrior's Charge

Warrior's Charge {2}{W}

Sorcery
Creatures you control get +1/+1 until end of turn.
It is not the absence of fear that makes a warrior, but its domination.
Warrior's Honor

Warrior's Honor {2}{W}

Instant
Creatures you control get +1/+1 until end of turn.
"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."
—Asmira, holy avenger
Warrior's Stand

Warrior's Stand {1}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
Watcher Sliver

Watcher Sliver {3}{W}

Creature - Sliver
All Sliver creatures get +0/+2.
"I have spied them, wandering and watching—but for what? I fear they watch for us."
—Yonat of Amrou
2/2
Watcher of the Roost

Watcher of the Roost {2}{W}

Creature - Bird Soldier
Flying
Morph—Reveal a white card in your hand.
When Watcher of the Roost is turned face up, you gain 2 life.
2/1
Watchful Giant

Watchful Giant {5}{W}

Creature - Giant Soldier
When Watchful Giant enters, create a 1/1 white Human creature token.
Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
3/6
  • Ravnica Allegiance