34859 cards found
Kavu Mauler

Kavu Mauler {4}{G}{G}

Creature - Kavu
Trample
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
To the kavu, all Phyrexians are merely crunchy snacks.
4/4
  • Apocalypse
Ironclad Revolutionary

Ironclad Revolutionary {4}{B}{B}

Creature - Aetherborn Artificer
When this creature enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on this creature and each opponent loses 2 life.
As the rebellion spread, renegade ingenuity outpaced the Consulate's greatest fears.
4/4
  • Aether Revolt
Saheeli's Silverwing

Saheeli's Silverwing {4}

Artifact Creature - Drake
Flying
When this creature enters, look at the top card of target opponent's library.
"Track the source of those thopters," Saheeli told her creation. "And feel free to snack on as many as you want."
2/3
  • War of the Spark
Daring Saboteur

Daring Saboteur {1}{U}

Creature - Human Pirate
{2}{U}: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
"They'll never see me coming."
2/1
Elemental Expressionist

Elemental Expressionist {U/R}{U/R}{U/R}{U/R}

Creature - Orc Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token."
4/4
Wire Surgeons

Wire Surgeons {4}{B}{B}

Creature - Human Artificer
Fear
Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost.
6/5
Brutal Deceiver

Brutal Deceiver {2}{R}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
2/2
  • Champions of Kamigawa
Ogre Shaman

Ogre Shaman {3}{R}{R}

Creature - Ogre Shaman
{2}, Discard a card at random: This creature deals 2 damage to any target.
Ogre shamans must be bright enough to learn their invocations and dim enough to use them.
3/3
Resolute Survivors

Resolute Survivors {1}{R}{W}

Creature - Human Warrior
You may exert this creature as it attacks.
Whenever you exert a creature, this creature deals 1 damage to each opponent and you gain 1 life.
"We are crops no longer. Reap elsewhere."
3/3
  • Hour of Devastation
Blitz Leech

Blitz Leech {5}{B}

Creature - Leech
Flash
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
"Fools wear armor against it as if the worst it could take is your blood."
—Gavi, nest warden
5/2
  • Ikoria: Lair of Behemoths
Ready

Ready {1}{G}{W}

Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse
Card has other part: Willing
  • Dragon's Maze
Nova Hellkite

Nova Hellkite {3}{R}{R}

Creature - Dragon
Flying, haste
When this creature enters, it deals 1 damage to target creature an opponent controls.
Warp {2}{R}
4/5
  • Edge of Eternities Promos 148p 148s
  • Edge of Eternities 148 309
Silverback Ape

Silverback Ape {3}{G}{G}

Creature - Ape
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
5/5
Triarch Praetorian

Triarch Praetorian {1}{B}

Artifact Creature - Necron
Flying
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth {4}{B}
2/1
  • Warhammer 40,000 Commander 66 66★
Phenomenon Investigators

Phenomenon Investigators {2}{U}{B}

Creature - Human Detective
As this creature enters, choose Believe or Doubt.
• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
3/4
  • Duskmourn: House of Horror Commander 38 65
MagicConsecrated Sphinx

MagicConsecrated Sphinx {4}{U}{U}

Creature - Sphinx
Flying
Whenever an opponent draws a card, choose one that hasn't been chosen —
• Make Friends — Create a 1/1 colorless Gamer creature token.
• Find Cards — Investigate.
• Win Prize Tickets — Create a Treasure token.
• Go to Sleep — Exile this creature, then return it to the battlefield under its owner's control.
4/6
  • Unknown Event
Kor Line-Slinger

Kor Line-Slinger {1}{W}

Creature - Kor Scout
{T}: Tap target creature with power 3 or less.
"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters."
—Zahr Gada, Halimar expedition leader
0/1
  • Rise of the Eldrazi
Flinthoof Boar

Flinthoof Boar {1}{G}

Creature - Boar
This creature gets +1/+1 as long as you control a Mountain.
{R}: This creature gains haste until end of turn.
Through the smoke and flames it hunts, sniffing out the panicked and confused.
2/2
Miss Demeanor

Miss Demeanor {3}{W}

Creature - Lady of Proper Etiquette
Flying, first strike
At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice this creature.
Even war can be civil.
3/1
  • Unglued
Split the Party

Split the Party {3}{U}{U}

Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Don't.
  • Adventures in the Forgotten Realms
Goblin Researcher

Goblin Researcher {3}{R}

Creature - Goblin Wizard
When this creature enters, exile the top card of your library. During any turn you attacked with this creature, you may play that card.
Slonk was struck by lightning twenty-seven times before he got the idea. Another forty-three hits and he'd perfected it.
3/3
Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When the ruins awakened, so did their defenses.
5/7
Arvad of the Weatherlight

Arvad of the Weatherlight {2}{W}{B}

Legendary Creature - Human Knight
Rulebreaker — If Arvad of the Weatherlight is your Commander, you may include legendary permanents of any color in your deck regardless of color identity.
Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
3/4
  • Unknown Event
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn {15}

Legendary Creature - Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
Proud Wildbonder

Proud Wildbonder {2}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
"You're little now, yes, but one day your footsteps will make mountains tremble."
—Gustin, wildbonder
4/3
  • Ikoria: Lair of Behemoths