8414 cards found
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Mass Calcify

Mass Calcify {5}{W}{W}

Sorcery
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
Mass Diminish

Mass Diminish {1}{U}

Sorcery
Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback {3}{U}
Transformed from brute to cute.
  • Commander 2019
Mass Hysteria

Mass Hysteria {R}

Enchantment
All creatures have haste.
NOW IS THE TIME FOR ACTION
NOW IS THE TIME FOR CHAOS
NOW IS THE TIME FOR ONE AGE TO END,
AND A RED ERA TO BEGIN
Mass Manipulation

Mass Manipulation {X}{X}{U}{U}{U}{U}

Sorcery
Gain control of X target creatures and/or planeswalkers.
Those who cross the Dimir find enemies everywhere they turn.
Mass Mutiny

Mass Mutiny {3}{R}{R}

Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
"You too, Squib?"
Massacre Girl

Massacre Girl {3}{B}{B}

Legendary Creature - Human Assassin
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4/4
Massacre Girl, Known Killer

Massacre Girl, Known Killer {2}{B}{B}

Legendary Creature - Human Assassin
Menace
Creatures you control have wither.
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
"'Did I do it?' You'll have to be more specific."
4/4
  • Murders at Karlov Manor Promos 94p 94s
  • Murders at Karlov Manor 94 344 380
Massacre Wurm

Massacre Wurm {3}{B}{B}{B}

Creature - Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
Master Biomancer

Master Biomancer {2}{G}{U}

Creature - Elf Wizard
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
"Nature is a wonderful engineer but works far too slowly for my tastes."
2/4
Master Transmuter

Master Transmuter {3}{U}

Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."
1/2
Master Trinketeer

Master Trinketeer {2}{W}

Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
"Let us never forget the joy that lies at the heart of invention."
3/2
Master Warcraft

Master Warcraft {2}{R/W}{R/W}

Instant
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Master of Ceremonies

Master of Ceremonies {3}{W}

Creature - Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3/4
Master of Cruelties

Master of Cruelties {3}{B}{R}

Creature - Demon
First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
1/4
Master of Dark Rites

Master of Dark Rites {B}

Creature - Vampire Cleric
{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
"With each sacrifice, we step closer to the Age of Everflowing Blood."
1/1
  • The Lost Caverns of Ixalan Commander 51 83
Master of Death

Master of Death {1}{U}{B}

Creature - Zombie Wizard
When Master of Death enters the battlefield, surveil 2.
At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Coming back from the dead, like most things, gets easier with practice.
3/1
Master of Etherium

Master of Etherium {2}{U}

Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
*/*
Master of Pearls

Master of Pearls {1}{W}

Creature - Human Monk
Morph {3}{W}{W}
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
2/2
Master of Predicaments

Master of Predicaments {3}{U}{U}

Creature - Sphinx
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Designed by David Sirlin
4/4
  • Magic 2015
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
Master of Winds (Alchemy)

Master of Winds (Alchemy) {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Related card: Master of Winds
  • Zendikar Rising
Master of the Pearl Trident

Master of the Pearl Trident {U}{U}

Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk.
"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."
2/2
Master of the Wild Hunt

Master of the Wild Hunt {2}{G}{G}

Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3