4601 cards found
Wall of Essence

Wall of Essence {1}{W}

Creature - Wall
Defender
Whenever Wall of Essence is dealt combat damage, you gain that much life.
"If you cannot turn your enemy's strength to weakness, then make that strength your own."
—Gresha, warrior sage
0/4
Wall of Faith

Wall of Faith {3}{W}

Creature - Wall
Defender
{W}: Wall of Faith gets +0/+1 until end of turn.
"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."
—Lord Hilneth
0/5
  • Magic 2010
Wall of Glare

Wall of Glare {1}{W}

Creature - Wall
Defender
Wall of Glare can block any number of creatures.
The blinding barrier served Benalia better than a hundred shields.
0/5
Wall of Hope

Wall of Hope {W}

Creature - Wall
Defender
Whenever Wall of Hope is dealt damage, you gain that much life.
"What cage would you rather be inside of than out?"
—Daru riddle
0/3
  • Legions
Wall of Light

Wall of Light {2}{W}

Creature - Wall
Defender
Protection from black
As many attackers were dazzled by the wall's beauty as were halted by its force.
1/5
Wall of Mourning

Wall of Mourning {1}{W}

Creature - Wall
Defender
When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
0/4
Wall of Nets

Wall of Nets {1}{W}{W}

Creature - Wall
Defender
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
0/7
  • Exodus
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When Wall of Omens enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Wall of One Thousand Cuts

Wall of One Thousand Cuts {3}{W}{W}

Creature - Wall
Defender, flying
{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
Families of the fallen donate the swords of their loved ones to bolster the city's defenses.
3/5
Wall of Resistance

Wall of Resistance {1}{W}

Creature - Wall
Defender
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Telim'Tor could no longer recall the exact number of assaults—but his troops could.
0/3
  • Mirage
Wall of Resurgence

Wall of Resurgence {2}{W}

Creature - Wall
Defender
When Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
0/6
  • Oath of the Gatewatch
Wall of Reverence

Wall of Reverence {3}{W}

Creature - Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.
1/6
Wall of Shards

Wall of Shards {1}{W}

Snow Creature - Wall
Defender, flying
Cumulative upkeep—An opponent gains 1 life.
1/8
Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Defender
Flying
"When I said we needed more swords to protect the realm, this was not quite what I had in mind."
—Olander, tactician of the Northern Verge
3/5
Wand of the Worldsoul

Wand of the Worldsoul {2}{W}

Artifact
Wand of the Worldsoul enters tapped.
{T}: Add {W}.
{T}: The next spell you cast this turn has convoke.
"May Mat'Selesnya bind our hearts as one."
—Selesnya prayer
  • March of the Machine Commander 20 107
Wanderer's Intervention

Wanderer's Intervention {1}{W}

Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Just as Jin-Gitaxias's victory seemed certain, the Wanderer appeared, her blade already in motion. One mighty slash was enough to take the praetor out of the fight.
  • Kamigawa: Neon Dynasty
Wanderer's Strike

Wanderer's Strike {4}{W}

Sorcery
Exile target creature, then proliferate.
"Precise, clean cuts. No one saw anything. Again. Tag the report with my code and file it."
—Lavinia
Wandering Champion

Wandering Champion {1}{W}

Creature - Human Monk
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
"Learn from your enemies, but do not tolerate them."
3/1
Wandering Graybeard

Wandering Graybeard {3}{W}{W}

Creature - Giant Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
4/4
  • Morningtide
Wanted Griffin

Wanted Griffin {3}{W}

Creature - Griffin
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Many a would-be captor has gotten close enough to count its feathers, only to be left behind with nothing but regret and a dangling rope.
3/2
  • Outlaws of Thunder Junction
War Behemoth

War Behemoth {5}{W}

Creature - Beast
Morph {4}{W}
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander
3/6
War Elephant

War Elephant {3}{W}

Creature - Elephant
Trample; banding
"When elephants fight it is the grass that suffers."
—Kikuyu Proverb
2/2
Related card: City in a Bottle
War Falcon

War Falcon {W}

Creature - Bird
Flying
War Falcon can't attack unless you control a Knight or a Soldier.
The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.
2/1
  • Magic 2013
War Oracle

War Oracle {2}{W}{W}

Creature - Human Cleric
Lifelink
Renown 1
"When you are felled by my mace, you shall know it was divine fate."
3/3
War Priest of Thune

War Priest of Thune {1}{W}

Creature - Human Cleric
When War Priest of Thune enters, you may destroy target enchantment.
"The sacred might of Thune thunders in my soul."
2/2