4872 cards found
Training Center

Training Center

Land
Training Center enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Between matches, combatants practice to stay in peak mental and physical form.
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
For those who survived, being prepared for the next crisis became one of the greatest virtues.
Trait Doctoring

Trait Doctoring {U}

Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher
  • Dragon's Maze
Tramway Station

Tramway Station

Land
Tramway Station enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
A ten-minute ride can take you to the luxury of Park Heights, or the grit of the Caldaia.
  • Streets of New Capenna 258 356
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters tapped.
When Tranquil Cove enters, you gain 1 life.
{T}: Add {W} or {U}.
The sky darkened and the seas turned to oil as the gods of Theros themselves fell to New Phyrexia.
Tranquil Expanse

Tranquil Expanse

Land
Tranquil Expanse enters tapped.
{T}: Add {G} or {W}.
Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.
Tranquil Garden

Tranquil Garden

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.
  • Champions of Kamigawa
Tranquil Landscape

Tranquil Landscape

Land
{T}: Add {C}.
{T}, Sacrifice Tranquil Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling {G}{W}{U}
  • Modern Horizons 3 231 520
Tranquil Thicket

Tranquil Thicket

Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G}
Transguild Promenade

Transguild Promenade

Land
Transguild Promenade enters tapped.
When Transguild Promenade enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Trapeze Artist

Trapeze Artist {W}

Creature - Human Performer
Flying
Trapeze Artist enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
Heinrich catches the trapeze only about half the time, but he looks so good falling.
2/1
  • Unfinity 32 318
Traproot Kami

Traproot Kami {G}

Creature - Spirit
Defender; reach
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0/*
  • Betrayers of Kamigawa
Trash Bin

Trash Bin

Artifact - Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand.
"I had to wrestle a squirrel for it, but I won!"
Attraction Lights: 2, 6
Trash the Town

Trash the Town {G}

Instant
Spree
+ {2} — Put two +1/+1 counters on target creature.
+ {1} — Target creature gains trample until end of turn.
+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
  • Outlaws of Thunder Junction
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
A vision of home, and a glimpse of hope.
Traveling Minister

Traveling Minister {W}

Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.
1/1
Traverse Valley

Traverse Valley {G}

Sorcery
Kicker—Forage.
Seek a nonbasic land card. If this spell was kicked, put that card onto the battlefield tapped.
  • Alchemy: Bloomburrow
Traverse the Ulvenwald

Traverse the Ulvenwald {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Tread Mill

Tread Mill

Artifact - Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
  • Unstable
Treasure Vault

Treasure Vault

Artifact Land
{T}: Add {C}.
{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
There is wealth enough inside to cause the rise and the ruin of dynasties.
Related cards: Big Spender Boseiju Pathlighter
Treats to Share

Treats to Share {G}

Sorcery - Adventure
Create a Food token.
"It's gingerbread, like Mother makes. What is there to be afraid of?"
Card has other part: Curious Pair
Tree Monkey

Tree Monkey {G}

Creature - Monkey
Reach
The vines and branches of the jungle canopy are all the wings it needs.
1/1
Tree of Tales

Tree of Tales

Artifact Land
{T}: Add {G}.
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
Treefolk Harbinger

Treefolk Harbinger {G}

Creature - Treefolk Druid
When Treefolk Harbinger enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0/3
  • Lorwyn
Treetop Scout

Treetop Scout {G}

Creature - Elf Scout
Treetop Scout can't be blocked except by creatures with flying.
At home among the swaying, supple branches of the treetops, some scouts live their entire lives never touching ground.
1/1
  • Scourge