11192 cards found
Hedge Maze

Hedge Maze

Land - Forest Island
({T}: Add {G} or {U}.)
Hedge Maze enters the battlefield tapped.
When Hedge Maze enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 262p 262s
  • Murders at Karlov Manor 262 326
Hedge Whisperer

Hedge Whisperer {G}

Creature - Elf Druid Detective
You may choose not to untap Hedge Whisperer during your untap step.
{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery.
0/3
  • Murders at Karlov Manor
Hedgewitch's Mask

Hedgewitch's Mask {W}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip {2}
In Kessig, even celebration wears a fearsome face.
Hedron Archive

Hedron Archive {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace.
Heightened Reflexes

Heightened Reflexes {R}

Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Some crystals glow in the presence of monsters, forming a convenient warning system. Some monsters have learned to outrun the light.
  • Ikoria: Lair of Behemoths
Heiko Yamazaki, the General

Heiko Yamazaki, the General {3}{R}

Legendary Creature - Human Samurai
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
"I prefer to let my sword do the talking."
3/3
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty 146 321
Heir of Falkenrath
Heir to the Night

Heir of Falkenrath {1}{B}

Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
Among vampires, there has long been the belief that the urge to feed must be balanced by the poise of nobility.
2/1
Card has other part: Heir to the Night
Heir of the Ancient Fang

Heir of the Ancient Fang {2}{G}

Creature - Snake Samurai
Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature.
On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami.
2/3
  • Kamigawa: Neon Dynasty 191 325
Heir of the Wilds

Heir of the Wilds {1}{G}

Creature - Human Warrior
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.
2/2
Heir to Dragonfire

Heir to Dragonfire {1}{R}

Creature - Human Warlock
{R}: Heir to Dragonfire gets +1/+0 until end of turn.
{2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying.
2/2
  • Alchemy: Wilds of Eldraine
Heir to the Night
Heir of Falkenrath

Heir to the Night

Creature - Vampire Berserker
(Color indicator: Heir to the Night is black)
Flying
The Falkenrath have relinquished all pretense at nobility, losing themselves completely to their all-consuming thirst.
3/2
Card has other part: Heir of Falkenrath
Heirloom Mirror
Inherited Fiend

Heirloom Mirror {1}{B}

Artifact
{1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
"Speak my name thrice, and be rewarded."
Card has other part: Inherited Fiend
Hekma Sentinels

Hekma Sentinels {2}{U}

Creature - Human Cleric
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
"The God-Pharaoh created the Hekma to protect us from the horrors beyond and to surround us in his love."
2/3
Helica Glider

Helica Glider {2}{W}

Creature - Nightmare Squirrel
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
It could subsist on seeds but its preferred fare is your face.
2/2
  • Ikoria: Lair of Behemoths
Heliod's Intervention

Heliod's Intervention {X}{W}{W}

Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
"I bring a dawn that no night can follow."
Heliod's Pilgrim

Heliod's Pilgrim {2}{W}

Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1/2
Heliod's Punishment

Heliod's Punishment {1}{W}

Enchantment - Aura
Enchant creature
Heliod's Punishment enters the battlefield with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
  • Theros Beyond Death
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Heliod, the Radiant Dawn
Heliod, the Warped Eclipse

Heliod, the Radiant Dawn {2}{W}{W}

Legendary Enchantment Creature - God
When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
{3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery.
"Compleat the faith, compleat the god."
—Ajani Goldmane
4/4
Card has other part: Heliod, the Warped Eclipse
Heliod, the Warped Eclipse
Heliod, the Radiant Dawn

Heliod, the Warped Eclipse

Legendary Enchantment Creature - Phyrexian God
(Color indicator: Heliod, the Warped Eclipse is white and blue)
You may cast spells as though they had flash.
Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.
"Compleat the god, compleat the plane."
—Ajani Goldmane
4/6
Card has other part: Heliod, the Radiant Dawn
Hell Mongrel

Hell Mongrel {3}{B}

Creature - Nightmare Dog
Discard a card: Hell Mongrel gets +1/+1 until end of turn.
Madness {2}{B}
It feeds on shadows, fear, and blood.
4/3
Hell to Pay

Hell to Pay {X}{R}

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
  • Outlaws of Thunder Junction 126 332
Hellkite Punisher

Hellkite Punisher {5}{R}{R}

Creature - Dragon
Flying
{R}: Hellkite Punisher gets +1/+0 until end of turn.
"We'll pay no more tribute to that tyrannical lizard. A new age starts today!"
—Mayor Kadrim, now deceased
6/6
  • Core Set 2021
Hellkite Whelp

Hellkite Whelp {4}{R}

Creature - Dragon
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
"They play by spitting fire at each other. Don't be offended if one gives you a love-scorch."
—Esfir, Rakdos dragon wrangler
3/3
  • Guilds of Ravnica
Hellrider

Hellrider {2}{R}{R}

Creature - Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
"Behind every devil's mayhem lurks a demon's scheme."
—Rem Karolus, Blade of the Inquisitors
3/3
Related card: Tibalt, Wicked Tormentor