5497 cards found
Solemn Recruit

Solemn Recruit {1}{W}{W}

Creature - Dwarf Warrior
Double strike
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."
2/2
Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2
Solphim, Mayhem Dominus

Solphim, Mayhem Dominus {2}{R}{R}

Legendary Creature - Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
{1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus.
5/4
Soltari Visionary

Soltari Visionary {1}{W}{W}

Creature - Soltari Cleric
Shadow
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2/2
Somberwald Stag

Somberwald Stag {3}{G}{G}

Creature - Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.
4/3
Somnophore

Somnophore {2}{U}{U}

Creature - Illusion
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2/2
  • Urza's Saga
Song of Inspiration

Song of Inspiration {3}{G}{G}

Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.
1—14 | Return those cards to your hand.
15+ | Return those cards to your hand. You gain life equal to their total mana value.
  • Forgotten Realms Commander 42 311
Song of the Worldsoul

Song of the Worldsoul {4}{W}{W}

Enchantment
Whenever you cast a spell, populate.
"Mat'Selesnya sings out, and life flourishes in answer."
  • Commander 2019
Song-Mad Treachery
Song-Mad Ruins

Song-Mad Treachery {3}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Song-Mad Ruins
  • Zendikar Rising
Soot Imp

Soot Imp {1}{B}{B}

Creature - Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
1/2
Soramaro, First to Dream

Soramaro, First to Dream {4}{U}{U}

Legendary Creature - Spirit
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.
*/*
  • Saviors of Kamigawa
Soratami Savant

Soratami Savant {2}{U}{U}

Creature - Moonfolk Wizard
Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
"To prevent, one must first predict."
2/2
Soraya the Falconer

Soraya the Falconer {1}{W}{W}

Legendary Creature - Human
Bird creatures get +1/+1.
{1}{W}: Target Bird creature gains banding until end of turn.
"Soraya speaks with the hunters of the air, as do all of her family line."
—Autumn Willow
2/2
Related card: Apocalypse Chime
  • Homelands
Sorceress Queen

Sorceress Queen {1}{B}{B}

Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
"We have always counted time with sand; this pinch is your meaningless life."
—Nailah, self-proclaimed Queen of Rabiah
1/1
Related cards: City in a Bottle Serendib Sorcerer
Sorcerous Squall

Sorcerous Squall {6}{U}{U}{U}

Sorcery
Delve
Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
  • Tales of Middle-earth Commander 504 548
Sorin Markov

Sorin Markov {3}{B}{B}{B}

Legendary Planeswalker - Sorin
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[–3]: Target opponent's life total becomes 10.
[–7]: You control target player during that player's next turn.
Loyalty:
4
Sorin the Mirthless

Sorin the Mirthless {2}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
[–2]: Create a 2/3 black Vampire creature token with flying and lifelink.
[–7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
Loyalty:
4
Sorin's Guide

Sorin's Guide {3}{B}{B}

Creature - Vampire
When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.
"My people serve the dragon Kolaghan, but I give my blood for a greater lord."
4/2
Related card: Sorin, Vampire Lord
  • Core Set 2020
Sorin's Vengeance

Sorin's Vengeance {4}{B}{B}{B}

Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."
Sorin, Vampire Lord

Sorin, Vampire Lord {4}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Up to one target creature gets +2/+0 until end of turn.
[–2]: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
[–8]: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature."
Loyalty:
4
Related card: Sorin's Guide
  • Core Set 2020
Sosuke, Son of Seshiro

Sosuke, Son of Seshiro {2}{G}{G}

Legendary Creature - Snake Warrior
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
3/4
Soul Collector

Soul Collector {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B}
3/4
Soul Echo

Soul Echo {X}{W}{W}

Enchantment
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
  • Mirage
Soul Feast

Soul Feast {3}{B}{B}

Sorcery
Target player loses 4 life and you gain 4 life.
"I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation."
—Yuri, Sengir vampire
Soul Nova

Soul Nova {3}{W}{W}

Instant
Exile target attacking creature and all Equipment attached to it.
Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
  • Mirrodin