10868 cards found
Hidden Courtyard

Hidden Courtyard

Land - Cave
Hidden Courtyard enters the battlefield tapped.
{T}: Add {W}.
{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Hidden Necropolis

Hidden Necropolis

Land - Cave
Hidden Necropolis enters the battlefield tapped.
{T}: Add {B}.
{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Hidden Nursery

Hidden Nursery

Land - Cave
Hidden Nursery enters the battlefield tapped.
{T}: Add {G}.
{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Hidden Stockpile

Hidden Stockpile {W}{B}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
{1}, Sacrifice a creature: Scry 1.
Hidden Volcano

Hidden Volcano

Land - Cave
Hidden Volcano enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Hide in Plain Sight

Hide in Plain Sight {3}{G}

Sorcery
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order.
The trees look beautiful... until they look back.
  • Murders at Karlov Manor Promos 166p 166s
  • Murders at Karlov Manor 166 410
Hideous Fleshwheeler
Nezumi Freewheeler

Hideous Fleshwheeler

Creature - Phyrexian Rat
(Color indicator: Hideous Fleshwheeler is white and black)
Menace
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
Freedom became a distasteful memory, a thing to fear and destroy.
4/5
Card has other part: Nezumi Freewheeler
  • March of the Machine
Hidetsugu Consumes All
Vessel of the All-Consuming

Hidetsugu Consumes All {1}{B}{R}

Enchantment - Saga
I — Destroy each nonland permanent with mana value 1 or less.
II — Exile all graveyards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Vessel of the All-Consuming
Hidetsugu and Kairi

Hidetsugu and Kairi {2}{U}{U}{B}

Legendary Creature - Ogre Demon Dragon
Flying
When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
5/4
  • March of the Machine Promos 228p 228s
  • March of the Machine 228 309
Hidetsugu's Second Rite

Hidetsugu's Second Rite {3}{R}

Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Hidetsugu never relinquished a grudge. He let it burn within him, gathering ever greater intensity until the final moment of vengeance.
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos {3}{B}

Legendary Creature - Ogre Demon
{B}, Sacrifice a creature: Scry 2.
{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.
4/4
Hieroglyphic Illumination

Hieroglyphic Illumination {3}{U}

Instant
Draw two cards.
Cycling {U}
"The answers are here. This is the way through the trial."
Hieromancer's Cage

Hieromancer's Cage {3}{W}

Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
Law protects but also contains.
  • Core Set 2019
Hierophant's Chalice

Hierophant's Chalice {3}

Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.
{T}: Add {C}.
In the Rite of Redemption, nobles take the same vows as Elenda, the first vampire, and make the same eternal sacrifice.
  • Ixalan
High Alert

High Alert {1}{W}{U}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
High Fae Negotiator

High Fae Negotiator {3}{B}{B}

Creature - Faerie Warlock
Bargain
Flying
When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life.
3/5
  • Wilds of Eldraine
High Fae Prankster

High Fae Prankster {2}{U}{B}

Creature - Faerie Rogue
Flying, deathtouch
When High Fae Prankster enters the battlefield, choose up to one —
• Perpetually exchange target creature's base power with another target creature's base power.
• High Fae Prankster perpetually has base power and toughness 4/1.
1/4
  • Alchemy: Wilds of Eldraine
High Marshal Arguel

High Marshal Arguel {1}{W}{B}

Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1
Related cards: Arguel's Blood Fast Temple of Aclazotz
  • Alchemy: Ixalan
High Sentinels of Arashin

High Sentinels of Arashin {3}{W}

Creature - Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
3/4
High-Rise Sawjack

High-Rise Sawjack {2}{G}

Creature - Elf Citizen
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
Slicing girders, rescuing trapped workers, killing gigantic rust flies—one tool does it all!
2/3
Related card: High-Rise Sawjack (Alchemy)
  • Streets of New Capenna
High-Rise Sawjack (Alchemy)

High-Rise Sawjack (Alchemy) {2}{G}

Creature - Elf Citizen
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
1/4
Related card: High-Rise Sawjack
  • Streets of New Capenna
High-Speed Hoverbike

High-Speed Hoverbike {2}

Artifact - Vehicle
Flash
Flying
When High-Speed Hoverbike enters the battlefield, tap up to one target creature.
Crew 1
2/2
Related card: Experimental Pilot
  • Kamigawa: Neon Dynasty
Highborn Vampire

Highborn Vampire {3}{B}

Creature - Vampire Warrior
With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.
4/3
  • Zendikar Rising
Highland Forest

Highland Forest

Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
"Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so fast in my life!"
—Iskene, Kannah storyteller
Highland Game

Highland Game {1}{G}

Creature - Elk
When Highland Game dies, you gain 2 life.
"Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors."
—Chianul, Who Whispers Twice
2/1
Related card: Hinterland Chef