4956 cards found
Telim'Tor's Edict

Telim'Tor's Edict {R}

Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
"Execution awaits the dissenter."
—Kasib ibn Naji, Letters
  • Mirage
Teller of Tales

Teller of Tales {3}{U}{U}

Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Words never uttered by mortals flowed incessantly from its many mouths.
3/3
  • Champions of Kamigawa
Temp of the Damned

Temp of the Damned {2}{B}

Creature - Zombie
As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
"Not the graveyard shift again!"
3/3
  • Unglued
Temper

Temper {X}{1}{W}

Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
"I don't need a plan, just a goal. The rest will follow on its own."
—Gerrard
  • Stronghold
Tempest Drake

Tempest Drake {1}{W}{U}

Creature - Drake
Flying, vigilance
"Its speed will be equaled only by the swiftness of my enemy's fall."
—Kaervek
2/2
  • Visions
Tempest Efreet

Tempest Efreet {1}{R}{R}{R}

Creature - Efreet
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
3/3
Temple Elder

Temple Elder {2}{W}

Creature - Human Cleric
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
  • Portal Second Age
Temporal Adept

Temporal Adept {1}{U}{U}

Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
1/1
Temporal Aperture

Temporal Aperture {2}

Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost.
Temporal Cascade

Temporal Cascade {5}{U}{U}

Sorcery
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine {2}
  • Mirrodin
Temporal Distortion

Temporal Distortion {3}{U}{U}

Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
  • Invasion
Temporal Eddy

Temporal Eddy {2}{U}{U}

Sorcery
Put target creature or land on top of its owner's library.
As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.
  • Time Spiral
Temporal Extortion

Temporal Extortion {B}{B}{B}{B}

Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
"The scythe of time or my blade at your throat—the choice is yours."
—Holux, stronghold racketeer
  • Planar Chaos
Tempting Licid

Tempting Licid {2}{G}

Creature - Licid
{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
All creatures able to block enchanted creature do so.
2/2
  • Stronghold
Tendrils of Despair

Tendrils of Despair {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards.
"Because I am incapable of tears does not mean I have no need to shed them."
—Karn, silver golem
  • Weatherlight
Tephraderm

Tephraderm {4}{R}

Creature - Beast
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
4/5
  • Onslaught
Terashi's Cry

Terashi's Cry {3}{W}

Sorcery - Arcane
Tap up to three target creatures.
"The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness."
—Sensei Golden-Tail
  • Champions of Kamigawa
Terashi's Verdict

Terashi's Verdict {1}{W}

Instant - Arcane
Destroy target attacking creature with power 3 or less.
It was as though the sky opened its eyes and found what it saw displeasing.
  • Betrayers of Kamigawa
Teroh's Vanguard

Teroh's Vanguard {3}{W}

Creature - Human Nomad
Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters, creatures you control gain protection from black until end of turn."
2/3
  • Torment
Terraformer

Terraformer {2}{U}

Creature - Human Wizard
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
"This feels a little more like home."
2/2
  • Ravnica: City of Guilds
Territorial Dispute

Territorial Dispute {4}{R}{R}

Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.
  • Mercadian Masques
Testament of Faith

Testament of Faith {W}

Enchantment
{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible."
—Pianna, nomad captain
  • Odyssey
Tethered Griffin

Tethered Griffin {W}

Creature - Griffin
Flying
When you control no enchantments, sacrifice Tethered Griffin.
Poorly trained griffins sometimes attack the noble audiences that gather to watch their progress.
2/3
  • Urza's Destiny
Tethered Skirge

Tethered Skirge {2}{B}

Creature - Phyrexian Imp
Flying
Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
It bites the hand that leads it.
2/2
  • Urza's Legacy
Teysa, Orzhov Scion Avatar

Teysa, Orzhov Scion Avatar

Vanguard
Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.
Hand size bonus: +0
Life bonus: -2
  • Magic Online Avatars