33504 cards found
Keeper of the Mind

Keeper of the Mind {U}{U}

Creature - Human Wizard
{U}, {T}: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
1/2
  • Exodus
The Ringhart Crest
Kolvori, God of Kinship

The Ringhart Crest {1}{G}

Legendary Artifact
As The Ringhart Crest enters, choose a creature type.
{T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Kolvori's love for her family knows no bounds.
Card has other part: Kolvori, God of Kinship
Press for Answers

Press for Answers {1}{U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate.
Rathi Trapper

Rathi Trapper {1}{B}

Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
1/2
Related card: Benalish Trapper
Distress

Distress {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."
Curse of Wizardry

Curse of Wizardry {2}{B}{B}

Enchantment
As this enchantment enters, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
"We must all push through the pain to heal our world."
—Ayli, Kamsa cleric
Eyeblight Assassin

Eyeblight Assassin {2}{B}

Creature - Elf Assassin
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
"Boggart blood disgusts me almost as much as the foul creatures themselves."
2/2
Doubling Chant

Doubling Chant {5}{G}

Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
What's scarier than one of every beast in the forest?
  • Magic 2012
Dungeon Shade

Dungeon Shade {3}{B}

Creature - Shade Spirit
Flying
{B}: This creature gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
1/1
Heronblade Elite

Heronblade Elite {2}{G}

Creature - Human Warrior
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
{T}: Add X mana of any one color, where X is this creature's power.
"When angels fall, humans must rise."
1/1
Tidebinder Mage

Tidebinder Mage {U}{U}

Creature - Merfolk Wizard
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
2/2
Absorb Identity

Absorb Identity {1}{U}

Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
  • Kaldheim
Petrified Plating

Petrified Plating {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2—{G}
  • Future Sight
Vengeant Vampire

Vengeant Vampire {4}{B}{B}

Creature - Vampire
Lifelink
When this creature dies, destroy target creature an opponent controls and you gain 4 life.
"Those who stood in my path now lay behind me."
4/4
Grim Draugr

Grim Draugr {2}{B}

Snow Creature - Zombie Berserker
{1}{S}: This creature gets +1/+0 and gains menace until end of turn.
She was a ragged shadow of her living form, but she had lost none of her deadly prowess.
3/2
  • Kaldheim
Skanos, Black Dragon Vassal

Skanos, Black Dragon Vassal {4}{B}{G}

Legendary Creature - Dragon Ranger
Menace
Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power.
5/5
Related cards: Skanos, Blue Dragon Vassal Skanos, Dragon Vassal Skanos, Green Dragon Vassal Skanos, Red Dragon Vassal Skanos, White Dragon Vassal
  • Alchemy Horizons: Baldur's Gate
Dizzying Swoop

Dizzying Swoop {1}{W}

Instant - Adventure
Tap up to two target creatures.
In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
Card has other part: Ardenvale Tactician
Mariposa Military Base

Mariposa Military Base

Land
You may have this land enter tapped. If you do, you get two rad counters.
{T}: Add {C}.
{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
Breach

Breach {2}{B}

Instant
Target creature gets +2/+0 and gains fear until end of turn.
  • Urza's Saga
Flurry of Wings

Flurry of Wings {G}{W}{U}

Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
"We are born soldiers. The call to battle is a homecoming."
  • Alara Reborn
Laccolith Warrior

Laccolith Warrior {2}{R}{R}

Creature - Beast Warrior
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
The screams are brief. The silence lingers.
3/3
  • Nemesis
Healing Leaves

Healing Leaves {G}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
The elves of Llanowar don't trust in alchemy. They rely instead on pure herbs harvested from the forest's sacred heart.
Related card: Healing Salve
  • Planar Chaos
Barrin

Barrin

Vanguard
Sacrifice a permanent: Return target creature to its owner's hand.
An old and powerful wizard living on the mysterious isle of Tolaria, Barrin is the teacher who trained the young Ertai. He is also Hanna's father, but for reasons known only to the two of them neither acknowledges the other—or their strained relationship.
Hand size bonus: +0
Life bonus: +6
  • Vanguard Series
Unmoored Ego

Unmoored Ego {1}{U}{B}

Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
A well-chosen word can restore a mind or snap its tethers.