10405 cards found
Hoar Shade

Hoar Shade {3}{B}

Creature - Shade
{B}: This creature gets +1/+1 until end of turn.
"The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again."
—Disa the Restless, journal entry
1/2
  • Ice Age
Hoard Robber

Hoard Robber {1}{B}

Creature - Tiefling Rogue
Whenever this creature deals combat damage to a player, create a Treasure token.
"And to think, a year ago I was picking pockets in Waterdeep."
1/3
Hoarding Ogre

Hoarding Ogre {3}{R}

Creature - Ogre
Whenever this creature attacks, roll a d20.
1—9 | Create a Treasure token.
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
3/3
Hoarding Recluse

Hoarding Recluse {3}{G}

Creature - Spider
Reach, deathtouch
When this creature dies, put up to one other target card from a graveyard on the bottom of its owner's library.
To the spiders of Argoth, thopters were just bigger, crunchier flies.
2/3
  • The Brothers' War
Hobbit's Sting

Hobbit's Sting {1}{W}

Instant
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
"One for the Shire!" cried Aragorn. "The Hobbit's bite is deep! You have a good blade, Frodo son of Drogo!"
  • The Lord of the Rings: Tales of Middle-earth 20 471
Hobble

Hobble {2}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
  • Planeshift
Hobblefiend

Hobblefiend {1}{R}

Creature - Devil
Trample
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Bedbugs aren't the only things you need to worry about biting you at night.
2/1
Related card: Tibalt, Wicked Tormentor
  • Core Set 2021
Hobbling Zombie

Hobbling Zombie {2}{B}

Creature - Zombie
Deathtouch
When this creature dies, create a 2/2 black Zombie creature token with decayed.
"I see someone tried to stop you, my pet. How delightful."
—Ghoulcaller Gisa
2/2
Related card: Hobbling Zombie (Alchemy)
Hobgoblin Captain

Hobgoblin Captain {1}{R}

Creature - Goblin Barbarian
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
Hobgoblins do not fear death, for those who fall in battle have gained glory eternal.
3/1
Hobgoblin Dragoon

Hobgoblin Dragoon {2}{R/W}

Creature - Goblin Knight
Flying, first strike
The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.
1/2
  • Eventide
Hog-Monkey

Hog-Monkey {2}{B}

Creature - Boar Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn.
Exhaust{5}: Put two +1/+1 counters on this creature.
3/2
  • Avatar: The Last Airbender
Hold at Bay

Hold at Bay {1}{W}

Instant
Prevent the next 7 damage that would be dealt to any target this turn.
It was Daeron's bravery that brought him to Odunos. But it was the magic of Meletis that brought him home.
  • Born of the Gods
Hold for Ransom

Hold for Ransom {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
"Let's find out how much your friends think you're worth."
—Gino, hired kidnapper
  • Streets of New Capenna
Holdout Settlement

Holdout Settlement

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
Even in areas of profound devastation, the hedrons remained intact.
Hollow Dogs

Hollow Dogs {4}{B}

Creature - Phyrexian Zombie Dog
Whenever this creature attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
Hollow Scavenger

Hollow Scavenger {2}{G}

Creature - Wolf
{1}, Sacrifice a Food: This creature gets +2/+2 until end of turn. Activate only once each turn.
3/2
Card has other part: Bakery Raid
  • Wilds of Eldraine
Hollowhenge Beast

Hollowhenge Beast {3}{G}{G}

Creature - Beast
In a world of monsters, it's the stuff of nightmares.
5/5
Related card: Hollowhenge Wrangler
  • Dark Ascension
Holy Armor

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Cow

Holy Cow {2}{W}

Creature - Ox Angel
Flash
Flying
When this creature enters, you gain 2 life and scry 1.
After it passed by, the rancher swore she saw hope shining in the pigs' eyes.
2/2
  • Outlaws of Thunder Junction
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."
—Karrim, Samite healer
Holy Light

Holy Light {2}{W}

Instant
Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired."
—The Book of Tal
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
—Codex of the Constellari
Homarid

Homarid {2}{U}

Creature - Homarid
This creature enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this creature.
As long as there is exactly one tide counter on this creature, it gets -1/-1.
As long as there are exactly three tide counters on this creature, it gets +1/+1.
Whenever there are four or more tide counters on this creature, remove all tide counters from it.
2/2
Homarid Explorer

Homarid Explorer {3}{U}

Creature - Homarid Scout
When this creature enters, target player mills four cards.
"Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies."
—Time of Ice
3/3
  • Dominaria
Homarid Warrior

Homarid Warrior {4}{U}

Creature - Homarid Warrior
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it.
3/3