6479 cards found
Psychomancer

Psychomancer {1}{B}

Artifact Creature - Necron Wizard
Flying
Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
1/1
  • Warhammer 40,000 Commander 51 51★
Psychotic Fury

Psychotic Fury {1}{R}

Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
"Rage, my servants. Our ancient power is renewed in blood."
—Rakdos
  • Dissension
Pteron Ghost

Pteron Ghost {1}{W}

Creature - Dinosaur Spirit
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Defending to the death isn't always enough.
1/1
  • Darksteel
Pull from Tomorrow

Pull from Tomorrow {X}{U}{U}

Instant
Draw X cards, then discard a card.
"I do things in my own time."
—Etha, initiate of Rhet crop
Pulling Teeth

Pulling Teeth {1}{B}

Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.
  • Morningtide
Puncture Bolt

Puncture Bolt {1}{R}

Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Cinder pyromancers measure their success by counting their enemies' smoking holes.
  • Shadowmoor
Puncturing Light

Puncturing Light {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or less.
"If you refuse to see the light, then you will feel it."
Punishing Fire

Punishing Fire {1}{R}

Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
Punishment

Punishment {X}{B}{G}

Sorcery
Destroy each artifact, creature, and enchantment with mana value X.
Card has other part: Crime
Puppet Conjurer

Puppet Conjurer {1}{B}

Artifact Creature - Human Wizard
{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.
At the beginning of your upkeep, sacrifice a Homunculus.
He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew.
1/2
  • Shards of Alara
Puresight Merrow

Puresight Merrow {W/U}{W/U}

Creature - Merfolk Wizard
{W/U}, {Q}: Look at the top card of your library. You may exile that card.
Stripped of his sight, he was free to see only the ideal.
2/2
  • Shadowmoor
Puresteel Paladin

Puresteel Paladin {W}{W}

Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
2/2
Purge

Purge {1}{W}

Instant
Destroy target artifact creature or black creature. It can't be regenerated.
For the first and last time, the horrific creature experienced terror.
Purple-Crystal Crab

Purple-Crystal Crab {1}{U}

Creature - Crab
When Purple-Crystal Crab dies, draw a card.
A precious shell without, a delicious taste within.
1/1
Pursuit of Flight

Pursuit of Flight {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
"Watch the voltage. We don't need another charred, crashing viashino."
—Bori Andon, Izzet blastseeker
  • Return to Ravnica
Push

Push {1}{W/B}

Sorcery
Destroy target tapped creature.
Card has other part: Pull
  • Murders at Karlov Manor
Putrid Goblin

Putrid Goblin {1}{B}

Creature - Zombie Goblin
Persist
Too stupid to survive, too dumb to die.
2/2
Putrid Leech

Putrid Leech {B}{G}

Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
It reacted to Naya's overabundant food supply by growing additional mouths.
2/2
Putrid Warrior

Putrid Warrior {W}{B}

Creature - Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
"I do not like it," said Grizzlegom, "but I will take every soldier I can get."
2/2
Pygmy Hippo

Pygmy Hippo {G}{U}

Creature - Hippo
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
2/2
  • Visions
Pygmy Pyrosaur

Pygmy Pyrosaur {1}{R}

Creature - Lizard
Pygmy Pyrosaur can't block.
{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
Do not judge a lizard by its size.
—Ghitu proverb
1/1
Pygmy Razorback

Pygmy Razorback {1}{G}

Creature - Boar
Trample
As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.
2/1
  • Prophecy
Pygmy Troll

Pygmy Troll {1}{G}

Creature - Troll
Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.
{G}: Regenerate Pygmy Troll.
"Who you callin' 'shorty'?"
1/1
  • Exodus
Pyre Charger

Pyre Charger {R}{R}

Creature - Elemental Warrior
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.
1/1
Pyre of Heroes

Pyre of Heroes {2}

Artifact
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Related card: Break Expectations