27447 cards found
Akki War Paint

Akki War Paint {R}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong to now.
  • Kamigawa: Neon Dynasty
Akoum

Akoum

Plane - Zendikar
Players may cast enchantment spells as though they had flash.
Whenever chaos ensues, destroy target creature that isn't enchanted.
Akoum Battlesinger

Akoum Battlesinger {1}{R}

Creature - Human Berserker Ally
Haste
Whenever Akoum Battlesinger or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
  • Worldwake
Akoum Boulderfoot

Akoum Boulderfoot {4}{R}{R}

Creature - Giant Warrior
When Akoum Boulderfoot enters, it deals 1 damage to any target.
"If you're in Akoum and you glimpse a shadow overhead, the worst thing you can do is duck."
—Chadir the Navigator
4/5
  • Rise of the Eldrazi
Akoum Firebird

Akoum Firebird {2}{R}{R}

Creature - Phoenix
Flying, haste
Akoum Firebird attacks each combat if able.
Landfall — Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.
3/3
Akoum Flameseeker

Akoum Flameseeker {2}{R}

Creature - Human Shaman Ally
Cohort{T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
In the face of extinction, the most perilous endeavors can be cause for hope.
3/2
  • Oath of the Gatewatch
Akoum Hellhound

Akoum Hellhound {R}

Creature - Elemental Dog
Landfall — Whenever a land you control enters, Akoum Hellhound gets +2/+2 until end of turn.
Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.
0/1
Akoum Hellkite

Akoum Hellkite {4}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land you control enters, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
4/4
Akoum Refuge

Akoum Refuge

Land
Akoum Refuge enters tapped.
When Akoum Refuge enters, you gain 1 life.
{T}: Add {B} or {R}.
Akoum Stonewaker

Akoum Stonewaker {1}{R}

Creature - Human Shaman
Landfall — Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
2/1
  • Battle for Zendikar
Akoum Teeth
Akoum Warrior

Akoum Teeth

Land
Akoum Teeth enters tapped.
{T}: Add {R}.
"Rock. Lava. Gravity. They're not cruel, but they're not forgiving either."
—Tyrux, expedition warrior
Card has other part: Akoum Warrior
Akoum Warrior
Akoum Teeth

Akoum Warrior {5}{R}

Creature - Minotaur Warrior
Trample
"I'm not cruel, but I have no patience for your mistakes."
—Tyrux, expedition warrior
4/5
Card has other part: Akoum Teeth
Akrasan Squire

Akrasan Squire {W}

Creature - Human Soldier
Exalted
Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil.
1/1
  • Shards of Alara
Akroan Conscriptor

Akroan Conscriptor {4}{R}

Creature - Human Shaman
Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
"The time to serve is now."
3/2
  • Born of the Gods
Akroan Crusader

Akroan Crusader {R}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
An Akroan soldier's worth is measured by the number of swords raised by his battle cry.
1/1
Akroan Hoplite

Akroan Hoplite {R}{W}

Creature - Human Soldier
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."
1/2
Akroan Horse

Akroan Horse {4}

Artifact Creature - Horse
Defender
When Akroan Horse enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0/4
Akroan Jailer

Akroan Jailer {W}

Creature - Human Soldier
{2}{W}, {T}: Tap target creature.
He ensures escape attempts are just that—attempts.
1/1
  • Magic Origins
Akroan Line Breaker

Akroan Line Breaker {2}{R}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn.
The enemies' shields are the first to shatter, and their battle line is never far behind.
2/1
  • Journey into Nyx
Akroan Mastiff

Akroan Mastiff {3}{W}

Creature - Dog
{W}, {T}: Tap target creature.
Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt.
2/2
  • Journey into Nyx
Akroan Phalanx

Akroan Phalanx {3}{W}

Creature - Human Soldier
Vigilance
{2}{R}: Creatures you control get +1/+0 until end of turn.
Shields up, spears out, heels set, hearts firm.
3/3
Akroan Sergeant

Akroan Sergeant {2}{R}

Creature - Human Soldier
First strike
Renown 1
2/2
Akroan Skyguard

Akroan Skyguard {1}{W}

Creature - Human Soldier
Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
"Trust me. When you have earned a god's favor, you'll know."
1/1
Akroma's Blessing

Akroma's Blessing {2}{W}

Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W}
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Akroma's Memorial

Akroma's Memorial {7}

Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription