1356 cards found
Faerie Guidemother

Faerie Guidemother {W}

Creature - Faerie
Flying
No one is so lost that a faerie can't find them.
1/1
Card has other part: Gift of the Fae
Failure

Failure {1}{U}

Instant
Return target spell to its owner's hand.
Card has other part: Comply
Faithbound Judge
Sinner's Judgment

Faithbound Judge {1}{W}{W}

Creature - Spirit Soldier
Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb {5}{W}{W}
4/4
Card has other part: Sinner's Judgment
Faithful Squire

Faithful Squire {1}{W}{W}

Creature - Human Soldier
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
2/2
Card has other part: Kaiso, Memory of Loyalty
  • Betrayers of Kamigawa
Fall

Fall {B}{R}

Sorcery
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Card has other part: Rise
Fame

Fame {1}{R}

Sorcery
Aftermath
Target creature gets +2/+0 and gains haste until end of turn.
Card has other part: Claim
Fang Dragon

Fang Dragon {5}{R}{R}

Creature - Dragon
Flying
"Watch out for its teeth, tail, claws, wings, back, and front."
—Olga, cavalier
6/3
Card has other part: Forktail Sweep
  • Commander Legends: Battle for Baldur's Gate
Fangblade Brigand
Fangblade Eviscerator

Fangblade Brigand {3}{R}

Creature - Human Werewolf
{1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound
As long as the sun is up, you'll only lose your purse.
3/4
Card has other part: Fangblade Eviscerator
Fangblade Eviscerator
Fangblade Brigand

Fangblade Eviscerator

Creature - Werewolf
(Color indicator: Fangblade Eviscerator is red)
{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
{4}{R}: Creatures you control get +2/+0 until end of turn.
Nightbound
4/5
Card has other part: Fangblade Brigand
Far

Far {1}{U}

Instant
Return target creature to its owner's hand.
Fuse
Card has other part: Away
  • Dragon's Maze
Farm

Farm {2}{W}

Instant
Destroy target attacking or blocking creature.
Card has other part: Market
Fast

Fast {2}{R}

Instant
Discard a card, then draw two cards.
Card has other part: Furious
Fearful Villager
Fearsome Werewolf

Fearful Villager {2}{R}

Creature - Human Werewolf
Menace
Daybound
When Harold ran from the wolves, the others called him a coward.
2/3
Card has other part: Fearsome Werewolf
Fearsome Werewolf
Fearful Villager

Fearsome Werewolf

Creature - Werewolf
(Color indicator: Fearsome Werewolf is red)
Menace
Nightbound
Come nightfall, they were the ones fleeing in terror.
4/3
Card has other part: Fearful Villager
Feed

Feed {3}{G}

Sorcery
Aftermath
Draw a card for each creature you control with power 3 or greater.
Card has other part: Mouth
Fell Horseman

Fell Horseman {3}{B}

Creature - Zombie Knight
When Fell Horseman dies, put it on the bottom of its owner's library.
3/3
Card has other part: Deathly Ride
  • Wilds of Eldraine
Ferocious Werefox

Ferocious Werefox {3}{G}

Creature - Elf Fox Warrior
Trample
Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.
4/3
Card has other part: Guard Change
  • Wilds of Eldraine
Fertile Footsteps

Fertile Footsteps {2}{G}

Sorcery - Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Card has other part: Beanstalk Giant
Fetch Quest

Fetch Quest {5}{G}{G}

Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Card has other part: Bramble Familiar
Fibrous Entangler
Tangleclaw Werewolf

Fibrous Entangler

Creature - Eldrazi Werewolf
Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.
". . . because to be honest, I couldn't tell you."
—Halana, Kessig ranger
4/6
Card has other part: Tangleclaw Werewolf
  • Eldritch Moon
Fight

Fight {3}{G}

Sorcery
Aftermath
Target creature you control fights target creature an opponent controls.
Card has other part: Prepare
Final Iteration
Docent of Perfection

Final Iteration

Creature - Eldrazi Insect
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
6/5
Card has other part: Docent of Perfection
Finality

Finality {4}{B}{G}

Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Card has other part: Find
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
Finish

Finish {2}{B}

Sorcery
Aftermath
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Card has other part: Start