576 cards found
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun {1}{R}{G}

Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.
"Try to keep up, Djeru. We have lots of work to do."
2/3
Samut, Voice of Dissent

Samut, Voice of Dissent {3}{R}{G}

Legendary Creature - Human Warrior
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
{W}, {T}: Untap another target creature.
"I'll fight no more just for the honor of dying. The afterlife will have to wait."
3/4
Samut, the Tested

Samut, the Tested {2}{R}{G}

Legendary Planeswalker - Samut
[+1]: Up to one target creature gains double strike until end of turn.
[–2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
[–7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Loyalty:
4
Sanctum of All

Sanctum of All {W}{U}{B}{R}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Sangrite Backlash

Sangrite Backlash {B/G}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-3.
"Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it."
—Sarkhan Vol
  • Alara Reborn
Sangrite Surge

Sangrite Surge {4}{R}{G}

Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.
  • Shards of Alara
Sarinth Greatwurm

Sarinth Greatwurm {4}{R}{G}

Creature - Wurm
Trample
Whenever a land enters the battlefield, create a tapped Powerstone token.
It felt the rumblings of war and uncoiled itself from the depths of the world.
7/6
Sarkhan Unbroken

Sarkhan Unbroken {2}{G}{U}{R}

Legendary Planeswalker - Sarkhan
[+1]: Draw a card, then add one mana of any color.
[–2]: Create a 4/4 red Dragon creature token with flying.
[–8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Loyalty:
4
Sarkhan Vol

Sarkhan Vol {2}{R}{G}

Legendary Planeswalker - Sarkhan
[+1]: Creatures you control get +1/+1 and gain haste until end of turn.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
[–6]: Create five 4/4 red Dragon creature tokens with flying.
Loyalty:
4
Saskia the Unyielding

Saskia the Unyielding {B}{R}{G}{W}

Legendary Creature - Human Soldier
Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3/4
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
Savage Packmate
Child of the Pack

Savage Packmate

Creature - Werewolf
(Color indicator: Savage Packmate is red and green)
Trample
Other creatures you control get +1/+0.
Nightbound
Her claws are another matter.
5/5
Card has other part: Child of the Pack
Savage Smash

Savage Smash {1}{R}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
A Gruul berserker is never unarmed.
Savage Twister

Savage Twister {X}{R}{G}

Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Savage Ventmaw

Savage Ventmaw {4}{R}{G}

Creature - Dragon
Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Savageborn Hydra

Savageborn Hydra {X}{R}{G}

Creature - Hydra
Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
0/0
Sawback Manticore

Sawback Manticore {3}{R}{G}

Creature - Manticore
{4}: Sawback Manticore gains flying until end of turn.
{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
2/4
  • Mirage
Scab-Clan Giant

Scab-Clan Giant {4}{R}{G}

Creature - Giant Warrior
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.
4/5
Scab-Clan Mauler

Scab-Clan Mauler {R}{G}

Creature - Human Berserker
Bloodthirst 2
Trample
They inflict pain to forget their own and break foes to feel whole.
1/1
Scarland Thrinax

Scarland Thrinax {B}{R}{G}

Creature - Lizard
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."
—Jorshu of Clan Nel Toth
2/2
Scarwood Goblins

Scarwood Goblins {R}{G}

Creature - Goblin
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
2/2
  • The Dark
Scion of the Ur-Dragon

Scion of the Ur-Dragon {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
"I am the blood of the ur-dragon, coursing through all dragonkind."
4/4
Scuzzback Marauders

Scuzzback Marauders {4}{R/G}

Creature - Goblin Warrior
Trample
Persist
5/2
Scuzzback Scrapper

Scuzzback Scrapper {R/G}

Creature - Goblin Warrior
Wither
The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.
1/1
  • Shadowmoor
Security Rhox

Security Rhox {2}{R}{G}

Creature - Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
Unlucky assassins find out why he's called "Brick Wall" Balzano.
5/4
Related card: Security Rhox (Alchemy)
  • Streets of New Capenna