4595 cards found
Avenging Arrow

Avenging Arrow {2}{W}

Instant
Destroy target creature that dealt damage this turn.
"Forgive the theft. Punish the deception."
—Alcarus, Selesnya archer
  • Return to Ravnica
Avenging Huntbonder

Avenging Huntbonder {3}{W}{W}

Creature - Human Warrior
Double strike
Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
"I teach the cubs how to kill the two-legs quickly, and why it's best for the pride."
3/3
Avian Changeling

Avian Changeling {2}{W}

Creature - Shapeshifter
Changeling
Flying
Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.
2/2
Aviary Mechanic

Aviary Mechanic {1}{W}

Creature - Dwarf Artificer
When Aviary Mechanic enters, you may return another permanent you control to its owner's hand.
Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.
2/2
Awe Strike

Awe Strike {W}

Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
  • Mirrodin
Awestruck Cygnet

Awestruck Cygnet {W}

Creature - Bird Scout
Starting intensity 0
Whenever a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 5/4, has flying and vigilance, and is named Radiant Swan.
2/1
  • Alchemy: Bloomburrow
Axgard Braggart

Axgard Braggart {3}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it.
"Heavy? Ha! The Trollking of Mossrun was heavy, and I tossed him five miles!"
3/3
  • Kaldheim
Axis of Mortality

Axis of Mortality {4}{W}{W}

Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.
Aysen Bureaucrats

Aysen Bureaucrats {1}{W}

Creature - Human Advisor
{T}: Tap target creature with power 2 or less.
"When one's word is law, one's whim is equally binding."
—Calmont, Aysen bureaucrat
1/1
Related card: Apocalypse Chime
Aysen Crusader

Aysen Crusader {2}{W}{W}

Creature - Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
"A renegade rallying the rabble does not a true Crusader make."
—Irini Sengir
2+*/2+*
Related card: Apocalypse Chime
Aysen Highway

Aysen Highway {3}{W}{W}{W}

Enchantment
White creatures have plainswalk.
"Tread the roads of righteousness, Murat, lest you lose your way and be consumed."
—Baris, Serra Inquisitor
Related card: Apocalypse Chime
  • Homelands
Azorius Arrester

Azorius Arrester {1}{W}

Creature - Human Soldier
When Azorius Arrester enters, detain target creature an opponent controls.
"You have the right to remain silent. Mostly because I tire of your excuses."
2/1
Azorius Herald

Azorius Herald {2}{W}

Creature - Spirit
Azorius Herald can't be blocked.
When Azorius Herald enters, you gain 4 life.
When Azorius Herald enters, sacrifice it unless {U} was spent to cast it.
"As peace should be—gentle yet unstoppable."
—Augustin IV
2/1
Azorius Justiciar

Azorius Justiciar {2}{W}{W}

Creature - Human Wizard
When Azorius Justiciar enters, detain up to two target creatures your opponents control.
"Your potential to commit a crime warrants further investigation."
2/2
Azorius Traffic Enforcement

Azorius Traffic Enforcement {2}{W}

Creature - Human Soldier
Creatures opponents control entering the battlefield don't cause backup abilities to trigger.
At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2/3
  • Unknown Event
Backup Agent

Backup Agent {1}{W}

Creature - Human Citizen
When Backup Agent enters, put a +1/+1 counter on target creature.
"My sources say the Beamtown Bullies were spotted in the Mezzio. Keep your eyes sharp and stay close to me."
1/1
  • Streets of New Capenna
Baffling Defenses

Baffling Defenses {1}{W}

Instant
Target creature's base power perpetually becomes 0.
  • Jumpstart: Historic Horizons
Baffling End

Baffling End {1}{W}

Enchantment
When Baffling End enters, exile target creature an opponent controls with mana value 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Baird, Steward of Argive

Baird, Steward of Argive {2}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
2/4
Balan, Wandering Knight

Balan, Wandering Knight {2}{W}{W}

Legendary Creature - Cat Knight
First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
"What weapon will you bear against one who's mastered them all?"
3/3
Balance

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balancing Act

Balancing Act {2}{W}{W}

Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
  • Odyssey
Baldin, Century Herdmaster

Baldin, Century Herdmaster {4}{W}{W}

Legendary Creature - Human Warrior
As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
0/7
Ballista Squad

Ballista Squad {3}{W}

Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
Ballot Broker

Ballot Broker {2}{W}

Creature - Human Advisor
While voting, you may vote an additional time.
"Merchants and politicians differ only in name."
—Queen Marchesa
2/3
  • Conspiracy: Take the Crown