4060 cards found
Brigone, Soldier of Meletis

Brigone, Soldier of Meletis {1}{W}

Legendary Creature - Human Soldier
Vigilance
Heroic — Whenever you cast a spell that targets Brigone, Soldier of Meletis, put a +1/+1 counter on Brigone.
{T}, Remove a +1/+1 counter from Brigone: Draw a card.
"Gods, guide my hand!"
2/2
  • Foundations Jumpstart
Brine Comber (Alchemy)
Brinebound Gift (Alchemy)

Brine Comber (Alchemy) {1}{W}{U}

Creature - Spirit
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
2/2
Card has other part: Brinebound Gift (Alchemy)
Related card: Brine Comber
  • Innistrad: Crimson Vow
Brine Hag

Brine Hag {2}{U}{U}

Creature - Hag
When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2.
2/2
  • Legends
Brinebound Gift (Alchemy)
Brine Comber (Alchemy)

Brinebound Gift (Alchemy)

Enchantment - Aura
(Color indicator: Brinebound Gift (Alchemy) is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber (Alchemy)
Related card: Brinebound Gift
  • Innistrad: Crimson Vow
Bring Down

Bring Down {3}{W}

Sorcery
Assist
Destroy target creature with power 4 or greater.
"Big, wicked, and not too smart. Poor thing never stood a chance against us, dear."
—Regna, to Krav
  • Battlebond
Bringer of Green Zenith's Twilight

Bringer of Green Zenith's Twilight {X}{G}{G}

Creature - Phyrexian Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. If you do, X is 5.
Bringer of Green Zenith's Twilight enters the battlefield with X +1/+1 counters on it. If X was 5 or greater, it enters with twice that many counters instead.
When Bringer of Green Zenith's Twilight dies, shuffle it into its owner's library.
2/2
  • Unknown Event
Brittle Blast

Brittle Blast {2}{R}

Instant
Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.
  • Alchemy: Innistrad
Broken Dam

Broken Dam {U}

Sorcery
Tap one or two target creatures without horsemanship.
Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies.
  • Portal Three Kingdoms
Brokers' Safeguard

Brokers' Safeguard {W}{U}

Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
  • Alchemy: New Capenna
Bronze Calendar

Bronze Calendar {4}

Artifact
Spells you cast cost {1} less to cast.
You must speak in a voice other than your normal voice.
When you speak in your normal voice, sacrifice Bronze Calendar.
Every page holds a month, every date a numeral.
Bronze Tablet

Bronze Tablet {6}

Artifact
Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters tapped.
{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
Related card: Golgothian Sylex
Bruenor Battlehammer (Alchemy)

Bruenor Battlehammer (Alchemy) {2}{R}{W}

Legendary Creature - Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.
5/4
Related card: Bruenor Battlehammer
  • Adventures in the Forgotten Realms
Brushstroke Paintermage

Brushstroke Paintermage {3}{U}

Creature - Human Wizard
{T}: Target permanent's artist becomes the artist of your choice until end of turn.
He gives credit where credit isn't due.
2/3
  • Unhinged
Brutal Nightstalker

Brutal Nightstalker {3}{B}{B}

Creature - Nightstalker
When Brutal Nightstalker enters, you may have target opponent discard a card.
3/2
  • Portal Second Age
Bucket List

Bucket List {1}{U}{R}

Enchantment
Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card.
☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery
Bucknard's Everfull Purse

Bucknard's Everfull Purse {2}

Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
As long as it's never left empty, this magic pouch produces coins every dawn.
Built Bear

Built Bear {1}{G}

Creature - Bear
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by {1}.)
1 point each → Flash; deathtouch; reach; vigilance; or ward {2}
2 points → {T}: Add one mana of any color.
3 points each → +1/+1; or +0/+2
4 points → When this creature enters the battlefield, draw a card.
2/2
  • Mystery Booster 2
Bumbling Pangolin

Bumbling Pangolin {3}{R}

Host Creature - Pangolin Beast
When this creature enters, you may destroy target artifact.
2/2
  • Unstable
Bumper Cars

Bumper Cars

Artifact - Attraction
Visit — Target creature must be blocked this turn if able.
"These bumping cars remind me of the time your amusement park smashed into my planet."
—Ambassador Blorpityblorpboop
Attraction Lights: 2, 3, 6
Bureaucracy

Bureaucracy {3}{U}{U}

Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
  • Unglued
Buried Ogre

Buried Ogre {1}{B}{B}{B}

Creature - Zombie Ogre
You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.
6/4
Burn the Phyresis

Burn the Phyresis {2}{R}

Enchantment
Poison Tolerance +2 (It takes two additional poison counters for you to lose the game to poison.)
When Burn the Phyresis enters the battlefield, it deals 3 damage to any target.
  • Unknown Event
Burning Cinder Fury of Crimson Chaos Fire

Burning Cinder Fury of Crimson Chaos Fire {3}{R}

Enchantment
Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
  • Unglued
Burning Cloak

Burning Cloak {R}

Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Burning Fields

Burning Fields {4}{R}

Sorcery
Burning Fields deals 5 damage to target opponent or planeswalker.
"In raiding and plundering, be like fire, in immovability like a mountain."
—Sun Tzu, Art of War (trans. Giles)
  • Portal Three Kingdoms