5513 cards found
Sigardian Zealot

Sigardian Zealot {4}{G}

Creature - Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
3/3
  • Midnight Hunt Commander 29 67
Sigrid, God-Favored

Sigrid, God-Favored {1}{W}{W}

Legendary Creature - Human Warrior
Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
2/2
Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe {R}{G}{W}

Legendary Creature - Human Warrior
Vigilance, trample, lifelink
Boast — {1}: Put a lore counter on target Saga you control or remove one from it.
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
3/3
Silas Renn, Seeker Adept

Silas Renn, Seeker Adept {1}{U}{B}

Legendary Artifact Creature - Human
Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner
2/2
Silent Clearing

Silent Clearing

Land
{T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice Silent Clearing: Draw a card.
Silent Hallcreeper

Silent Hallcreeper {1}{U}

Enchantment Creature - Horror
Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control.
1/1
  • Duskmourn: House of Horror Promos 72p 72s
  • Duskmourn: House of Horror 72 345
Silhana Ledgewalker

Silhana Ledgewalker {1}{G}

Creature - Elf Rogue
Hexproof
Silhana Ledgewalker can't be blocked except by creatures with flying.
Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.
1/1
Silkguard

Silkguard {X}{G}

Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn.
  • Neon Dynasty Commander 29 71
Silver Scrutiny

Silver Scrutiny {X}{U}{U}

Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.
Silver-Fur Master

Silver-Fur Master {U}{B}

Creature - Rat Ninja
Ninjutsu {U}{B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master (Alchemy)
  • Kamigawa: Neon Dynasty 236 353 511
Silverback Elder

Silverback Elder {2}{G}{G}{G}

Creature - Ape Shaman
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
5/7
Silverflame Squire

Silverflame Squire {1}{W}

Creature - Human Soldier
Beacons along the borderlands are lit at any incursion from the wilds.
2/1
Card has other part: On Alert
Silverquill Command

Silverquill Command {2}{W}{B}

Sorcery
Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature.
Silverquill Lecturer

Silverquill Lecturer {4}{W}

Creature - Kor Wizard
Creature spells you cast have demonstrate.
"Did you bring enough to share with the rest of the class?"
3/3
  • Modern Horizons 3 Commander 44 96
Silverquill Silencer

Silverquill Silencer {W}{B}

Creature - Human Cleric
As Silverquill Silencer enters, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
3/2
Simian Simulacrum

Simian Simulacrum {3}

Artifact Creature - Ape
When Simian Simulacrum enters, put two +1/+1 counters on target creature you control.
Unearth {2}{G}{G}
2/1
Simic Growth Chamber

Simic Growth Chamber

Land
Simic Growth Chamber enters tapped.
When Simic Growth Chamber enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Simic Guildgate

Simic Guildgate

Land - Gate
Simic Guildgate enters tapped.
{T}: Add {G} or {U}.
Enter and comprehend the perfection of orchestrated life.
Simulacrum Synthesizer

Simulacrum Synthesizer {2}{U}

Artifact
When Simulacrum Synthesizer enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Sinew Dancer

Sinew Dancer {W}

Creature - Phyrexian Soldier
{3}{W}, {T}: Tap target creature.
Corrupted{W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.
To resist the embrace of the Flesh Singularity is to reject unconditional acceptance.
1/1
  • Phyrexia: All Will Be One 32 286 426
Singer of Swift Rivers

Singer of Swift Rivers {1}{G}{U}

Creature - Merfolk Shaman
Flash
When Singer of Swift Rivers enters, put a shield counter on another target creature you control.
You may cast Merfolk spells as though they had flash.
3/2
  • The Lost Caverns of Ixalan Commander 66 98
Sinister Concierge

Sinister Concierge {1}{U}

Creature - Human Wizard
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend.
2/1
Sinister Waltz

Sinister Waltz {3}{B}{R}

Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
  • Crimson Vow Commander 30 68
Sinner's Judgment
Faithbound Judge

Sinner's Judgment

Enchantment - Aura Curse
(Color indicator: Sinner's Judgment is white)
Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Card has other part: Faithbound Judge
Siphon Insight

Siphon Insight {U}{B}

Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B}