33162 cards found
Bad Wolf Bay

Bad Wolf Bay

Plane - Earth
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter from exile this turn. Then planeswalk.
  • Doctor Who
Primal Wellspring
Primal Amulet

Primal Wellspring

Land
{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Card has other part: Primal Amulet
Root Out

Root Out {2}{G}

Sorcery
Destroy target artifact or enchantment.
Investigate.
Sarevok the Usurper

Sarevok the Usurper {3}{B}

Legendary Creature - Human Knight
Specialize {3}
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
3/3
Related cards: Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Argothian Sprite

Argothian Sprite {1}{G}

Creature - Faerie
This creature can't be blocked by artifact creatures.
{7}: Put two +1/+1 counters on this creature.
"Make the exhaust vents smaller next time!"
—Urza, notes to his engineers
2/2
  • The Brothers' War
Ondu War Cleric

Ondu War Cleric {1}{W}

Creature - Human Cleric Ally
Cohort{T}, Tap an untapped Ally you control: You gain 2 life.
"I will follow the light of Iona into battle, and I will know no fear."
2/2
Pounce

Pounce {1}{G}

Instant
Target creature you control fights target creature you don't control.
The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction.
Farsight Ritual

Farsight Ritual {2}{U}{U}

Instant
Bargain
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
  • Wilds of Eldraine 49 332
  • Wilds of Eldraine Promos 49p 49s
Cycle of Life

Cycle of Life {1}{G}{G}

Enchantment
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Thus does nature assert herself.
  • Mirage
Rupture Spire

Rupture Spire

Land
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Tattered Haunter

Tattered Haunter {1}{U}

Creature - Spirit
Flying
This creature can block only creatures with flying.
When the Nebelgast recedes, there are often stragglers.
2/1
Hearts on Fire

Hearts on Fire {1}{R}

Instant
One or two target creatures each get +2/+1 until end of turn.
"With you by my side, I am unstoppable."
—Halana, to Alena
  • Foundations Jumpstart
Herald of War

Herald of War {3}{W}{W}

Creature - Angel
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
3/3
Zealous Guardian

Zealous Guardian {W/U}

Creature - Kithkin Soldier
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.
1/1
  • Shadowmoor
Splitskin Doll

Splitskin Doll {1}{W}

Artifact Creature - Toy
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Those who mock its ragged surface and seeping eyes have a curious tendency to go missing.
2/1
  • Duskmourn: House of Horror
The Ever-Changing 'Dane

The Ever-Changing 'Dane {W}{U}{B}

Legendary Creature - Shapeshifter
{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
He could be anyone, anywhere, but he'll never again be "half" of anything.
3/3
  • Dominaria United Commander 30 52
Thalakos Sentry

Thalakos Sentry {1}{U}

Creature - Thalakos Soldier
Shadow
"Ill luck and poor geography caught the Thalakos between us and the Dauthi."
—Lyna, Soltari emissary
1/2
  • Tempest
Ian Malcolm, Chaotician

Ian Malcolm, Chaotician {1}{U}{R}

Legendary Creature - Human Scientist
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.
"You've heard of chaos theory?"
2/2
  • Jurassic World Collection 13 38
Rhonas's Stalwart

Rhonas's Stalwart {1}{G}

Creature - Human Warrior
You may exert this creature as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn.
"Give me some room."
2/2
Resounding Scream

Resounding Scream {2}{B}

Sorcery
Target player discards a card at random.
Cycling {5}{U}{B}{R}
When you cycle this card, target player discards two cards at random.
  • Shards of Alara
Forsaken Crossroads

Forsaken Crossroads

Land
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
{T}: Add one mana of the chosen color.
Tower of Murmurs

Tower of Murmurs {4}

Artifact
{8}, {T}: Target player mills eight cards.
Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.
Nikko-Onna

Nikko-Onna {2}{W}

Creature - Spirit
When this creature enters, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
2/2
Divine Smite

Divine Smite {1}{W}

Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.
"When darkness closes in around us, my blade will light our path."
  • Adventures in the Forgotten Realms
Fatal Fumes

Fatal Fumes {3}{B}

Instant
Target creature gets -4/-2 until end of turn.
Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.
  • Dragon's Maze