4956 cards found
Strongarm Thug

Strongarm Thug {2}{B}

Creature - Human Mercenary
When Strongarm Thug enters, you may return target Mercenary card from your graveyard to your hand.
"No, I insist—let me carry all that heavy jewelry."
1/1
  • Mercadian Masques
Stronghold Biologist

Stronghold Biologist {2}{U}

Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target creature spell.
He twists the laws of nature until they scream.
1/1
  • Nemesis
Stronghold Gambit

Stronghold Gambit {1}{R}

Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
  • Nemesis
Stronghold Machinist

Stronghold Machinist {2}{U}

Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
She stretches the laws of physics until they snap.
1/1
  • Nemesis
Stronghold Overseer

Stronghold Overseer {3}{B}{B}{B}

Creature - Demon
Flying
Shadow
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
5/5
  • Time Spiral
Stronghold Taskmaster

Stronghold Taskmaster {2}{B}{B}

Creature - Giant Minion
Other black creatures get -1/-1.
"With the completion of each joyous task, we are closer to Yawgmoth's divine vision."
—Stronghold architect, journal
4/3
  • Stronghold
Stronghold Zeppelin

Stronghold Zeppelin {2}{U}{U}

Creature - Human
Flying
Stronghold Zeppelin can block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.
3/3
  • Nemesis
Struggle for Sanity

Struggle for Sanity {2}{B}{B}

Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
  • Champions of Kamigawa
Student of Elements

Student of Elements {1}{U}

Creature - Human Wizard
When Student of Elements has flying, flip it.
1/1
Card has other part: Tobita, Master of Winds
  • Champions of Kamigawa
Stuffy Doll Avatar

Stuffy Doll Avatar

Vanguard
{0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent or planeswalker equal to half the damage prevented this way, rounded up. Activate only once each turn.
Hand size bonus: +0
Life bonus: -6
  • Magic Online Avatars
Subdue

Subdue {G}

Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
  • Legends
Subterranean Hangar

Subterranean Hangar

Land
Subterranean Hangar enters tapped.
{T}: Put a storage counter on Subterranean Hangar.
{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.
  • Mercadian Masques
Subterranean Shambler

Subterranean Shambler {3}{R}

Creature - Elemental
Echo {3}{R}
When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.
2/3
  • Time Spiral
Subterranean Spirit

Subterranean Spirit {3}{R}{R}

Creature - Elemental Spirit
Protection from red
{T}: Subterranean Spirit deals 1 damage to each creature without flying.
"Air hot with sulfur. / Earth heaves beneath me. / Could it be the mountain / ate something bad?"
—Dwarven mining song
3/3
  • Mirage
Subversion

Subversion {3}{B}{B}

Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Kerrick's corrupt domain swelled like a blister on Tolaria's skin.
Suffocating Blast

Suffocating Blast {1}{U}{U}{R}

Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
  • Apocalypse
Suffocation

Suffocation {1}{U}

Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
  • Alliances
Sulam Djinn

Sulam Djinn {5}{G}

Creature - Djinn
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
6/6
  • Invasion
Suleiman's Legacy

Suleiman's Legacy {R}{W}

Enchantment
When Suleiman's Legacy enters, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.
  • Visions
Sulfur Vent

Sulfur Vent

Land
Sulfur Vent enters tapped.
{T}: Add {B}.
{T}, Sacrifice Sulfur Vent: Add {U}{R}.
  • Invasion
Sulfuric Vapors

Sulfuric Vapors {3}{R}

Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
  • Urza's Saga
Summoner's Egg

Summoner's Egg {4}

Artifact Creature - Egg
Imprint — When Summoner's Egg enters, you may exile a card from your hand face down.
When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
0/4
  • Fifth Dawn
Summoning Station

Summoning Station {7}

Artifact
{T}: Create a 2/2 colorless Pincher creature token.
Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
  • Fifth Dawn
Sun's Bounty

Sun's Bounty {1}{W}

Instant
You gain 4 life.
Recover {1}{W}
"Heidar has forced the sun into hiding, but it has not forgotten us."
  • Coldsnap
Sunbeam Spellbomb

Sunbeam Spellbomb {1}

Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
"Cure that which was never ill."
—Spellbomb inscription
  • Mirrodin