4595 cards found
The Knight of Weeks

The Knight of Weeks {W}

Legendary Creature - Human Knight
Lifelink, vigilance, first strike
At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks.
The Knight of Weeks gets +7/+7 for every seven day counters on it.
A
1/1
  • Unknown Event
The Miniaturizer

The Miniaturizer {4}{W}

Legendary Creature - Human Artificer
When The Miniaturizer enters the battlefield, soospect up to one target creature. (It gains first strike and can't block. This is different than suspecting.).
{4}{W}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an Equipment artifact token instead of a creature. Its equip cost is equal to its mana cost, and it has "Equipped creature gets +X/+X, where X is this card's power."
5/5
  • Unknown Event
The Night of the Doctor

The Night of the Doctor {4}{W}{W}

Enchantment - Saga
I — Destroy all creatures.
II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
  • Doctor Who 24 629
The Pandorica

The Pandorica {2}{W}

Legendary Artifact
You may choose not to untap The Pandorica during your untap step.
{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
The Pleasant Taxer

The Pleasant Taxer {1}{W}

Legendary Creature - Human Wizard
As The Pleasant Taxer enters the battlefield, choose casting creature spells, casting noncreature spells, searching libraries, drawing a card beyond the first each turn, or activating abilities other than mana abilities.
Doing the chosen action costs players {1} more.
2/2
  • Unknown Event
The Princess Takes Flight

The Princess Takes Flight {2}{W}

Enchantment - Saga
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
  • Wilds of Eldraine
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship {4}{W}{W}

Legendary Artifact - Vehicle
Flying
Whenever another nontoken artifact enters under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
6/6
The Restoration of Eiganjo
Architect of Restoration

The Restoration of Eiganjo {2}{W}

Enchantment - Saga
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Architect of Restoration
The Wanderer

The Wanderer {3}{W}

Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control.
[–2]: Exile target creature with power 4 or greater.
Loyalty:
5
The Wandering Emperor

The Wandering Emperor {2}{W}{W}

Legendary Planeswalker
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
[+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
[–1]: Create a 2/2 white Samurai creature token with vigilance.
[–2]: Exile target tapped creature. You gain 2 life.
Loyalty:
3
The Wandering Rescuer

The Wandering Rescuer {3}{W}{W}

Legendary Creature - Human Samurai Noble
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
3/4
  • Duskmourn: House of Horror Promos 41p 41s
  • Duskmourn: House of Horror 41 351 406
The War Games

The War Games {2}{W}{W}

Enchantment - Saga
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
  • Doctor Who 30 635
The Wedding of River Song

The Wedding of River Song {2}{W}

Sorcery
Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
Time travel.
Theopholos, Order Acolyte

Theopholos, Order Acolyte {3}{W}

Legendary Creature - Dwarf Cleric
Mono eminence — As the game begins, if Theopholos is your commander and your deck's color identity is mono-white, your starting life total is increased by 10.
Whenever Theopholos attacks, if your life total is greater than your starting life total, creatures you control get +1/+1 until end of turn.
Partner (You can have two commanders if both have partner.)
3/3
  • Unknown Event
Thermal Glider

Thermal Glider {2}{W}

Creature - Human Rebel
Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel
2/1
  • Mercadian Masques
Theros Charm

Theros Charm {3}{W}

Instant
Choose one —
• Idyllic Tutor (Search for an enchantment.)
• Revoke Existence (Exile an artifact or enchantment.)
• Reprisal (Destroy a creature with power 4 or greater. It can't be regenerated.)
  • Unknown Event
Thistledown Players

Thistledown Players {2}{W}

Creature - Mouse Bard
Whenever Thistledown Players attacks, untap target nonland permanent.
"In hand, a sword to slay the frightful beast; in heart, these words to soothe our frightened kin."
—Lily and the Ember Seed
3/3
  • Bloomburrow
Thopter Architect

Thopter Architect {3}{W}

Creature - Human Artificer
Whenever an artifact you control enters, target creature gains flying until end of turn.
"She'll only fly once. Make it count!"
2/3
  • The Brothers' War
Thopter Arrest

Thopter Arrest {2}{W}

Enchantment
When Thopter Arrest enters, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
The Consulate's eyes—unblinking, unsleeping—are everywhere.
Thorough Investigation

Thorough Investigation {2}{W}

Enchantment
Whenever you attack, investigate.
Whenever you sacrifice a Clue, venture into the dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 12 281
Those Who Serve

Those Who Serve {2}{W}

Creature - Zombie
"The dead perform all the work here—farming, building, teaching, even embalming their fellow mummies. The living need do nothing but train. What system could be more perfect?"
—Temmet, vizier of Naktamun
2/4
Thoughtweft Trio

Thoughtweft Trio {2}{W}{W}

Creature - Kithkin Soldier
First strike, vigilance
Champion a Kithkin
Thoughtweft Trio can block any number of creatures.
5/5
  • Lorwyn
Thousand Moons Crackshot

Thousand Moons Crackshot {1}{W}

Creature - Human Soldier
Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature.
The Thousand Moons practice every maneuver thousands of times, allowing them to strike flawlessly without hesitation in the heat of battle.
2/2
  • The Lost Caverns of Ixalan
Thousand Moons Infantry

Thousand Moons Infantry {2}{W}

Creature - Human Soldier
Untap Thousand Moons Infantry during each other player's untap step.
The Thousand Moons train and fight in tight-knit squads of ten. Every tenth Moon functions as an officer, every hundredth as a captain, and the thousandth, Anim Pakal, as supreme commander.
2/4
  • The Lost Caverns of Ixalan
Thousand Moons Smithy
Barracks of the Thousand

Thousand Moons Smithy {2}{W}{W}

Legendary Artifact
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Card has other part: Barracks of the Thousand