11192 cards found
Great Train Heist

Great Train Heist {R}

Instant
Spree
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
  • Outlaws of Thunder Junction 125 331
Greataxe

Greataxe {1}

Artifact - Equipment
Equipped creature gets +4/+0.
Equip {5}
"If you're so mighty, scaled one, then why are you dead?"
  • Adventures in the Forgotten Realms
Greater Auramancy

Greater Auramancy {1}{W}

Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
A delicate veil of glamers can prove as sturdy as iron.
Greater Sandwurm

Greater Sandwurm {5}{G}{G}

Creature - Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling {2}
On Ikoria, sandwurms never lie dormant for too long. In some regions, "no activity" is the greatest sign of danger.
7/7
Greater Tanuki

Greater Tanuki {4}{G}{G}

Enchantment Creature - Dog
Trample
Channel{2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.
6/5
Greed's Gambit

Greed's Gambit {3}{B}

Enchantment
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Greedy Freebooter

Greedy Freebooter {B}

Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token.
Neither Nurgam nor the mycoid who laid the trap could quite believe their luck.
1/1
  • The Lost Caverns of Ixalan
Green Dragon

Green Dragon {4}{G}{G}

Creature - Dragon
Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Green dragons take special pleasure in corrupting the good-hearted.
4/4
Green Sun's Twilight

Green Sun's Twilight {X}{G}

Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
  • Phyrexia: All Will Be One Promos 169p 169s
  • Phyrexia: All Will Be One 169 284 391
Greenbelt Radical

Greenbelt Radical {3}{G}

Creature - Centaur Citizen
Disguise {5}{G}{G}
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
4/4
  • Murders at Karlov Manor
Greenbelt Rampager

Greenbelt Rampager {G}

Creature - Elephant
When Greenbelt Rampager enters the battlefield, pay {E}{E}. If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
Subtlety is not a necessary part of sabotage.
3/4
Greenwood Sentinel

Greenwood Sentinel {1}{G}

Creature - Elf Scout
Vigilance
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
Greta, Sweettooth Scourge

Greta, Sweettooth Scourge {1}{B}{G}

Legendary Creature - Human Warrior
When Greta, Sweettooth Scourge enters the battlefield, create a Food token.
{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.
3/3
  • Wilds of Eldraine
Gretchen Titchwillow

Gretchen Titchwillow {G}{U}

Legendary Creature - Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
"Plant what you wish to see grow. Listen for the stories you want to hear told."
0/4
  • Adventures in the Forgotten Realms 223 340
Grey Havens Navigator

Grey Havens Navigator {2}{U}

Creature - Elf Pilot
Flash
When Grey Havens Navigator enters the battlefield, scry 1.
It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.
3/2
  • The Lord of the Rings: Tales of Middle-earth 53 504
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.
Griffin Protector

Griffin Protector {3}{W}

Creature - Griffin
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.
2/3
Griffin Sentinel

Griffin Sentinel {2}{W}

Creature - Griffin
Flying
Vigilance
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Griffnaut Tracker

Griffnaut Tracker {3}{W}

Creature - Human Detective
Flying
When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.
"The desperate will tread unexpected paths. Be prepared to follow."
—Tam Sennic, Ezrim's second-in-command
3/2
  • Murders at Karlov Manor
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
Freed from the need to pay tribute to the dragon, the villages gladly paid the dragon-slayers instead.
Grim Captain's Call

Grim Captain's Call {2}{B}

Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
When the battle is over, the bitterest foes at last find common ground.
  • Ixalan
Grim Draugr

Grim Draugr {2}{B}

Snow Creature - Zombie Berserker
{1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn.
She was a ragged shadow of her living form, but she had lost none of her deadly prowess.
3/2
  • Kaldheim
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2
Grim Haruspex

Grim Haruspex {2}{B}

Creature - Human Wizard
Morph {B}
Whenever another nontoken creature you control dies, draw a card.
3/2
Grim Hireling

Grim Hireling {3}{B}

Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3/2