4600 cards found
Templar Knight

Templar Knight {1}{W}

Creature - Human Knight
Vigilance
{W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
3/1
  • Assassin's Creed 10 183
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When Temple Acolyte enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Temple Altisaur

Temple Altisaur {4}{W}

Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested
3/4
Temple Elder

Temple Elder {2}{W}

Creature - Human Cleric
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
  • Portal Second Age
Temporal Isolation

Temporal Isolation {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shadow.
Prevent all damage that would be dealt by enchanted creature.
Temporary Lockdown

Temporary Lockdown {1}{W}{W}

Enchantment
When Temporary Lockdown enters, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
"Any one of us could be compromised," said Karn. "No one leaves until we know who can be trusted."
Temporary Truce

Temporary Truce {1}{W}

Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Tempt with Bunnies

Tempt with Bunnies {2}{W}

Sorcery
Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
  • Bloomburrow Commander 13 49
Tempt with Glory

Tempt with Glory {5}{W}

Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Tenacity

Tenacity {3}{W}

Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Thalia established the Order of Saint Traft in an effort to bring together cathars who would stand against the corruption of the Lunarch Council.
Tenth District Guard

Tenth District Guard {1}{W}

Creature - Human Soldier
When Tenth District Guard enters, target creature gets +0/+1 until end of turn.
"The Tenth has always been my home. This city is constantly embroiled in one crisis or another, but I'm determined to protect my piece."
2/2
  • Guilds of Ravnica
Tenth District Hero

Tenth District Hero {1}{W}

Creature - Human
{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
2/3
  • Murders at Karlov Manor Promos 34p 34s
  • Murders at Karlov Manor 34 391
Tenth District Veteran

Tenth District Veteran {2}{W}

Creature - Human Soldier
Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.
"I keep reminding myself we do this because others can't, because we love this city. If we don't save it, no one will."
2/3
  • Ravnica Allegiance
Tenuous Truce

Tenuous Truce {1}{W}

Enchantment - Aura
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
Terashi's Cry

Terashi's Cry {3}{W}

Sorcery - Arcane
Tap up to three target creatures.
"The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness."
—Sensei Golden-Tail
  • Champions of Kamigawa
Terashi's Grasp

Terashi's Grasp {2}{W}

Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."
—Noboru, master kitemaker
Terashi's Verdict

Terashi's Verdict {1}{W}

Instant - Arcane
Destroy target attacking creature with power 3 or less.
It was as though the sky opened its eyes and found what it saw displeasing.
  • Betrayers of Kamigawa
Teremko Griffin

Teremko Griffin {3}{W}

Creature - Griffin
Flying; banding
"When we're aloft, I love to lean over the Weatherlight's railing and watch the patterns the griffins' shadows make on the clouds below."
—Sisay, Captain of the Weatherlight
2/2
Terminus

Terminus {4}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W}
Teroh's Faithful

Teroh's Faithful {3}{W}

Creature - Human Cleric
When Teroh's Faithful enters, you gain 4 life.
The light of reason follows them even into battle.
1/4
Teroh's Vanguard

Teroh's Vanguard {3}{W}

Creature - Human Nomad
Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters, creatures you control gain protection from black until end of turn."
2/3
  • Torment
Terra Eternal

Terra Eternal {2}{W}

Enchantment
All lands have indestructible.
"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."
—Saidah, Joraga hunter
  • Worldwake
Territorial Hammerskull

Territorial Hammerskull {2}{W}

Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
From the eyes up, it's solid bone and stubbornness.
2/3
Territorial Roc

Territorial Roc {1}{W}

Creature - Bird
Flying
"Such lesser creatures must be purged from the sky. What use do they have but to help channel the lightning of our mighty dragonlord?"
—Gvar Barzeel, Kolaghan warrior
1/3
  • Dragons of Tarkir
Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle {3}{W}

Legendary Creature - Bird Cleric
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield.
"The Ancestor saved us for a purpose."
2/2