5513 cards found
Sentinel of Lost Lore

Sentinel of Lost Lore {1}{G}{G}

Creature - Elf Knight
When Sentinel of Lost Lore enters, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
3/4
  • Wilds of Eldraine 184 358
  • Wilds of Eldraine Promos 184p 184s
Sentinel of the Nameless City

Sentinel of the Nameless City {2}{G}

Creature - Merfolk Warrior Scout
Vigilance
Whenever Sentinel of the Nameless City enters or attacks, create a Map token.
"Halt, traveler. Whatever you seek, you will not find it here."
3/4
  • The Lost Caverns of Ixalan Promos 211p 211s
  • The Lost Caverns of Ixalan 211 383
Senu, Keen-Eyed Protector

Senu, Keen-Eyed Protector {1}{W}

Legendary Creature - Bird Scout
Flying, vigilance
{T}, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.
2/1
  • Assassin's Creed 8 128 181
Sephara, Sky's Blade

Sephara, Sky's Blade {4}{W}{W}{W}

Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
7/7
Sequence Engine

Sequence Engine {2}{G}

Artifact
{X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
Seraphic Greatsword

Seraphic Greatsword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip {4}
Seraphic Steed

Seraphic Steed {G}{W}

Creature - Unicorn Mount
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4
2/2
  • Outlaws of Thunder Junction Promos 232p 232s
  • Outlaws of Thunder Junction 232 364
Sergeant John Benton

Sergeant John Benton {1}{G}{W}

Legendary Creature - Human Soldier
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
2/4
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Avatar

Serra Avatar {4}{W}{W}{W}

Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Though Serra is long dead, her legacy of grace and kindness will live on forever.
*/*
Serra Paragon

Serra Paragon {2}{W}{W}

Creature - Angel
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3/4
Related card: Protean War Engine
Serra Redeemer

Serra Redeemer {3}{W}{W}

Creature - Angel Soldier
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
2/4
Serra's Emissary

Serra's Emissary {4}{W}{W}{W}

Creature - Angel
Flying
As Serra's Emissary enters, choose a card type.
You and creatures you control have protection from the chosen card type.
7/7
Serum Sovereign

Serum Sovereign {4}{U}

Creature - Phyrexian Sphinx
Flying
Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign.
{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
4/4
  • Phyrexia: All Will Be One 405 410
Setessan Champion

Setessan Champion {2}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.
1/3
Seven-Tail Mentor

Seven-Tail Mentor {3}{W}

Creature - Fox Samurai
When Seven-Tail Mentor enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
2/3
  • Kamigawa: Neon Dynasty 36 313
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Shacklegeist

Shacklegeist {1}{U}

Creature - Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
2/2
Shadow Kin

Shadow Kin {3}{U}

Creature - Shapeshifter
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2/2
  • Midnight Hunt Commander 16 54
Shadow Puppeteers

Shadow Puppeteers {6}{U}

Creature - Faerie Wizard
Flying, ward {2}
When Shadow Puppeteers enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
4/4
  • Wilds of Eldraine Commander 12 48
Shadow Summoning

Shadow Summoning {W}{B}

Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
"Whose shall the horn be? Who shall call them from the grey twilight, the forgotten people? The heir of him to whom the oath they swore."
—Malbeth the Seer
  • The Lord of the Rings: Tales of Middle-earth 226 677
Shadow of Mortality

Shadow of Mortality {13}{B}{B}

Creature - Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
7/7
Shadow of the Enemy

Shadow of the Enemy {3}{B}{B}{B}

Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
As Frodo put on the Ring, Sauron was suddenly aware of the magnitude of his own folly. His wrath blazed in consuming flame, but his fear rose like black smoke.
Shadow of the Second Sun

Shadow of the Second Sun {4}{U}{U}

Enchantment - Aura
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase.
Shadow-Rite Priest

Shadow-Rite Priest {1}{B}

Creature - Human Cleric
Other Clerics you control get +1/+1.
{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
2/2