5497 cards found
Sculpted Sunburst

Sculpted Sunburst {3}{W}{W}

Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
A searing light that spares only the chosen.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 42 557
Scythe Specter

Scythe Specter {4}{B}{B}

Creature - Specter
Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
4/4
Sea Gate Restoration
Sea Gate, Reborn

Sea Gate Restoration {4}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
"We have much to remember ... and much we can never forget."
—Tazri
Card has other part: Sea Gate, Reborn
Sea God's Scorn

Sea God's Scorn {4}{U}{U}

Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Instead of performing their daily devotions, Heliod's acolytes spent the morning picking strands of kelp off the altar.
  • Theros Beyond Death
Sea Monster

Sea Monster {4}{U}{U}

Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
Sea-Dasher Octopus

Sea-Dasher Octopus {1}{U}{U}

Creature - Octopus
Mutate {1}{U}
Flash
Whenever this creature deals combat damage to a player, draw a card.
2/2
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Seafloor Oracle

Seafloor Oracle {2}{U}{U}

Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
2/3
Seahunter

Seahunter {2}{U}{U}

Creature - Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
"They can't feel pain. They just wiggle 'cause they're scared."
2/2
Seal from Existence

Seal from Existence {1}{W}{W}

Enchantment
Ward {3}
When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
  • March of the Machine
Sealock Monster

Sealock Monster {3}{U}{U}

Creature - Octopus
Sealock Monster can't attack unless defending player controls an Island.
{5}{U}{U}: Monstrosity 3.
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
5/5
Search for Blex
Blex, Vexing Pest

Search for Blex {2}{B}{B}

Sorcery
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
Card has other part: Blex, Vexing Pest
Seasinger

Seasinger {1}{U}{U}

Creature - Merfolk
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0/1
Season of the Witch

Season of the Witch {B}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
  • The Dark
Season's Beatings

Season's Beatings {R}{R}{R}{R}

Sorcery
Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls.
Arriving home, he suddenly longed for the bloodsoaked battlefields behind him.
  • Happy Holidays
Seasonal Sequels

Seasonal Sequels {X}{U}{U}{U}

Instant
Pitch the titles of up to X holiday-themed sequels to target spell. Copy that spell for each title pitched, except the copy has that name. You may choose new targets for the copies. (Simply adding numbers isn't festive enough.)
NOW SHOWING: Sword of Hearth and Home Alone, Eight Crazy Knights' Charge, Holiday Incinerate, and Phyrexian Gremlins.
  • Happy Holidays
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
2/2
Seasoned Pyromancer

Seasoned Pyromancer {1}{R}{R}

Creature - Human Shaman
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
2/2
Related card: Kayla's Kindling
Seasons Past

Seasons Past {4}{G}{G}

Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
The seeds of new life take root in the soil of old.
Seatower Imprisonment

Seatower Imprisonment {2}{W}{W}

Enchantment - Aura
Enchant creature or planeswalker you don't control
When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Related card: Soldiers of the Watch
  • Alchemy Horizons: Baldur's Gate
Second Harvest

Second Harvest {2}{G}{G}

Instant
For each token you control, create a token that's a copy of that permanent.
"The cornfields promise a good yield this season."
—Radwick, farmer of Gatstaf
Second Sunrise

Second Sunrise {1}{W}{W}

Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
Strixhaven's five colleges encourage natural rivalries among the students, but some bonds transcend all barriers.
  • Strixhaven: School of Mages
Secret Salvage

Secret Salvage {3}{B}{B}

Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
There is no shortage of illegal salvage in Ghirapur, nor of those who are willing to profit from it.
Secrets of the Golden City

Secrets of the Golden City {1}{U}{U}

Sorcery
Ascend
Draw two cards. If you have the city's blessing, draw three cards instead.
Stolen knowledge can never be stolen back.
See Double

See Double {2}{U}{U}

Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.
• Copy target spell. You may choose new targets for the copy.
• Create a token that's a copy of target creature.
  • March of the Machine Promos 77p 77s
  • March of the Machine 77 353