4956 cards found
Staff of the Ages

Staff of the Ages {3}

Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
"We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dûl's horrors?"
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Stag Beetle

Stag Beetle {3}{G}{G}

Creature - Insect
Stag Beetle enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
Its voice crackles with the hum of a thousand wings beating at once.
0/0
  • Onslaught
Stalking Assassin

Stalking Assassin {1}{U}{B}

Creature - Human Assassin
{3}{U}, {T}: Tap target creature.
{3}{B}, {T}: Destroy target tapped creature.
1/1
  • Invasion
Stalking Bloodsucker

Stalking Bloodsucker {4}{B}{B}

Creature - Vampire
Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
The pits feed both its thirst for combat and its thirst for blood.
4/4
  • Odyssey
Stalking Tiger Avatar

Stalking Tiger Avatar

Vanguard
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card.
Hand size bonus: +0
Life bonus: +2
  • Magic Online Avatars
Stalking Yeti

Stalking Yeti {2}{R}{R}

Snow Creature - Yeti
When Stalking Yeti enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery.
3/3
  • Coldsnap
Stamina

Stamina {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
  • Mercadian Masques
Stampeding Serow

Stampeding Serow {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
  • Saviors of Kamigawa
Stand or Fall

Stand or Fall {3}{R}

Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
  • Invasion
Standardize

Standardize {U}{U}

Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
  • Onslaught
Standing Army

Standing Army {2}{W}{W}

Creature - Human Soldier
As long as you're standing, Standing Army has vigilance.
They're the chair-men of the bored.
2/4
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Starke

Starke

Vanguard
At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.
Starke believes in situational ethics—the situation determines the ethics. He's switched sides so often that he has become everyone's ally yet no one's friend. This former merchant of Rath accompanies the Weatherlight crew on their journey to his home world.
Hand size bonus: +0
Life bonus: -2
  • Vanguard Series
Starlight

Starlight {1}{W}

Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
Starlight Invoker

Starlight Invoker {1}{W}

Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
1/3
Starved Rusalka

Starved Rusalka {G}

Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
—Ilromov, traveling storyteller
1/1
  • Guildpact
Stasis Cocoon

Stasis Cocoon {1}{W}

Enchantment - Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Though the grip of a golem is strong, the grip of Auriok magic is far stronger.
  • Fifth Dawn
Statecraft

Statecraft {3}{U}

Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
"Inside these walls, peace; outside, sharks. You choose."
—Saprazzan vizier
  • Mercadian Masques
Steadfast Guard

Steadfast Guard {W}{W}

Creature - Human Rebel
Vigilance
"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."
2/2
Steadfastness

Steadfastness {1}{W}

Sorcery
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
Steal Enchantment

Steal Enchantment {U}{U}

Enchantment - Aura
Enchant enchantment
You control enchanted enchantment.
"Why should I flatter another with imitation when I can satisfy myself through possession?"
—Ertai, wizard adept
  • Tempest
Steam Blast

Steam Blast {2}{R}

Sorcery
Steam Blast deals 2 damage to each creature and each player.
The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.
Steam Frigate

Steam Frigate {2}{U}

Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
"Is it merchants or is it pirates?"
"It's Talas—there's no difference."
3/3
  • Portal Second Age
Steam Spitter

Steam Spitter {4}{G}

Creature - Spider
Reach
{R}: Steam Spitter gets +1/+0 until end of turn.
Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web.
1/5
  • Coldsnap
Steam Vines

Steam Vines {1}{R}{R}

Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
  • Odyssey